Want more Challenge? Try Discovery Freelancer Hardmode! - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178) +---- Thread: Want more Challenge? Try Discovery Freelancer Hardmode! (/showthread.php?tid=139674) Pages:
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Want more Challenge? Try Discovery Freelancer Hardmode! - sindroms - 07-13-2016 This is a alpha writeup of the tutorial. Please check out the latest Discovery Freelancer Hardmode 1. The purpose of DFHM Discovery Freelancer Hardmode (DFHD) is a personal project of mine that has been tinkered with over my years in Disco and, in a sense, has helped me remain interested in Discovery. The simplest way to explain what DFHM stands for is to say that it is a "set of self-applied rules and regulations regarding gameplay events that are otherwise absent from Freelancer's game mechanics and are introduced by the player themselves in order to enhance the immersion of ingame roleplay as well as to significantly bump up the difficulty and challenge of the base game"
In short, it is a set of rules that you yourself apply to your gameplay with a certain character. From a simple bump in difficulty to a full-on ironman mode, it is up to the player in question to chose a set of rules for their gameplay. The overall goal of each of these characters regardless of level of difficulty is to leave as large of a RP footprint as possible with said character. Depending on how it plays out, you might get a SRP-worthy story out of it or have the poor thing die within days. Randomness is a part of the fun. 2. DFHM Types/Levels
Since the point of DFHM is to provide a boost in game difficulty and overall challenge, it is important to pick a level of limitations you yourself will be imposing on the character you create. This step is important as one of the main rules and, by extension, challenge of the hardmode is to retain a sense of self-discipline and stick to these rules no matter the circumstances. From personal experience, I can instantly tell you that it only takes one moment of ''this does not count...'' for the whole thing to go south. In the end, if your run is ''succesful'', it will be all the more rewarding if you yourself know that you haven't taken any detours.
3. Examples of hardmode charactersBelow are listed a few examples of difficulty tiers you could use for your character, you can use one of them or assemble your own from existing lines:
Beginner Difficulty: - Best used for people wishing to try out the hardmode.
*Restart is used to create the character to get a better map/reputation. *Player may start with a certain ship/sum of money. *Player is allowed to rename the ship at will. *Closed Economy Character. *Character is allowed to have multiple ships - can transfer cash between them. *Upon ship destruction, character is to be sent to Connecticut, where their current ship and gear are sold - the money you get is considered ''salvage'' or ''insurance'' money. *Moneymaking has no specific limitations. Standard Difficulty: - Self-explanatory. The way it is meant to be played.
*No restart is used.
*Default starting money. *No renames. *Closed Economy Character. *One ship per character. *Upon ship destruction, character is to be sent to Connecticut, where their current ship and gear are sold - the money you get is considered ''salvage'' or ''insurance'' money. Optional rules: **Money can be made only via player interaction (Escorting, Bounty Hunting, Group Mining, Piracy, etc). **Ships larger than a snubcraft, if destroyed, need to be rebuilt via forum roleplay asking (and paying) for supplies. "Just cuck my life up, fam" Difficulty: - Got a death wish? *No restart is used. *Default starting money. *No renames. *Closed Economy Character. *Multiple/one ship per character *Upon ship destruction, character is deleted and only money that was on the character is retained. A new one is created with the same name. *Use a 1d10 die for a 50/50 chance of the character dying. Petig Decapo (Discontinued) https://www.youtube.com/watch?v=j46oYCKAgis
Ro Sham Bo (Discontinued) https://www.youtube.com/watch?v=e5IG_jdFYb0 Victor Izzy "Harsh Life" (Discontinued) https://www.youtube.com/watch?v=AmLw3gp11Ac RE: Want more Challenge? Try Discovery Freelancer Hardmode! - sindroms - 03-02-2017 Bump due to recent ideas and whatnot. RE: Want more Challenge? Try Discovery Freelancer Hardmode! - Mr.Fabulous - 03-02-2017 oh cool, thanks spazz EDIT: Btw, can I have the following ships under Standard Difficulty, with the following optional rules:
RE: Want more Challenge? Try Discovery Freelancer Hardmode! - moebus - 03-02-2017 Great initiative! I am not sure I understand all elements perfectly but it seems a great step in the right direction to improve rp. Would you recommend that the players enforcing these restrictions on their characters would add a mark to their character name so they can be easily identified in-game? [note that I am not very active these weeks due to real-life constraints but I am following what is happening on disco] RE: Want more Challenge? Try Discovery Freelancer Hardmode! - Backo - 03-02-2017 (03-02-2017, 01:15 PM)moebus Wrote: Would you recommend that the players enforcing these restrictions on their characters would add a mark to their character name so they can be easily identified in-game? That might result in some griefing though as they'll be easy to track and shoot. :/ RE: Want more Challenge? Try Discovery Freelancer Hardmode! - Jack_Henderson - 03-02-2017 Good luck is all I can say. Publishing your name or showing that you can be hurt with significant impact by marking your char publically will open you to a completely new level of griefing and harrassment. I know exactly what the frenetic hooting and hollering on TS will sound like when 'they' kill your ship and crack up about how you are screwed now and what loss you have to put up with now. My advice: If you enjoy the hardcore experience, do it for yourself without making yourself as an especially tasty target. It will improve your own experience! RE: Want more Challenge? Try Discovery Freelancer Hardmode! - diamond1 - 03-02-2017 (03-02-2017, 01:16 PM)Bloodl1ke Wrote:(03-02-2017, 01:15 PM)moebus Wrote: Would you recommend that the players enforcing these restrictions on their characters would add a mark to their character name so they can be easily identified in-game? Doing this kind of thing just begs people to be invited to kill you, if you have some rivals RE: Want more Challenge? Try Discovery Freelancer Hardmode! - Langolier - 03-02-2017 (03-02-2017, 01:27 PM)Jack_Henderson Wrote: Publishing your name or showing that you can be hurt with significant impact by marking your char publically will open you to a completely new level of griefing and harrassment. I know exactly what the frenetic hooting and hollering on TS will sound like when 'they' kill your ship and crack up about how you are screwed now and what loss you have to put up with now. On a related note, after being inspired by this type of approach, I found it was quite fun, and in addition got recruited into my first faction *cough* [FL-ER] *cough* after giving them a few escorts. I would recommend everyone give this a chance. RE: Want more Challenge? Try Discovery Freelancer Hardmode! - nOmnomnOm - 03-02-2017 http://discoverygc.com/forums/showthread.php?tid=131139 Gonna just leave this here... RE: Want more Challenge? Try Discovery Freelancer Hardmode! - KandySingular - 03-02-2017 Meh , every time I have tried to play a character in Hardcore mode, they get killed off in the NFZ of a freeport while RPing. (Looks at Spazzy winks and smiles. (( I am not QQ, just poking some fun around man)) ) It would be nice but I do not know if it is possible, if on the information tab of a ship, where it gives the ship stats, the number of Fighters, Transports ect. killed, the amount of flight time in game for that ship, that you also had a category for the number of times that the ship has been killed. Or better yet. Number of deaths by PvP Number of deaths by PvE Number of deaths by Enviroment. I do not know crap about coding or if it is possible, but it would be nice. No one want to fly around in a ship that has been killed 78 times...We all got a little bit of pride... |