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Special Operative ID - Fixed Reputation - Printable Version

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Special Operative ID - Fixed Reputation - Burning - 06-22-2016

Hello,

Now that I've been told that Special Operative IDs can not have their reputation fixed, I'd like to suggest this for the ID since requesting it in my SRP seems to be pointless. No idea if this is a matter for administrators or developers, but I am sure this will reach them anyway.

I've got an SRP character and his inRP reputation is quite complicated. Now that this character needs to shoot NPCs now and then, there's the problem that doing so breaks the character's ingame reputation towards the NPCs which are being shot. My character, for example, as all reason to shoot RHA if needed, but he doesn't shoot Bundschuh NPCs. Thus, in case he shoots RHA NPCs, this has negative impact for his reputation towards Bundschuh - which shouldn't be a thing.

Administrators, developers or who ever has a plan of developing in Freelancer; is it any possible to realize this?
And a question to the community: do you people think this would even be a good idea?


RE: Special Operative ID - Fixed Reputation - Remnant - 06-22-2016

We 'can' fix reputations based on your ship name.
You're right in saying that the ID will not rephack you, but those can always be added in on top of the SpecOps ID. All it takes is a SRP change request, or include it in your initial request if it hasn't been approved yet.


RE: Special Operative ID - Fixed Reputation - Burning - 06-22-2016

(06-22-2016, 11:18 PM)King Boo Wrote: We 'can' fix reputations based on your ship name.
You're right in saying that the ID will not rephack you, but those can always be added in on top of the SpecOps ID. All it takes is a SRP change request, or include it in your initial request if it hasn't been approved yet.

That's good to know, I'm glad to be wrong then. I'm planning to include all the necessary reputation changes into the SRP change request.
Thank you for the information!