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Regarding the Event System - Non-Flood edition - Printable Version

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Regarding the Event System - Non-Flood edition - sindroms - 06-23-2016

Click HERE for the flood version.


[Image: uZxjWq5.gif]

I think that we need to rethink how we take in and evaluate data we get from previous events. I think that it has not been a surprise that the event system - where certain IDs not only get moneys for scoring kills but also places the person on a scoreboard for all to see - were a popular notion.

I think that something we missed was that players would instantly enjoy this version of events more than manually made ones by official factions, where you need to register and you can only bring X amount of Y ships and all sort of bull like that. I think I am not the only one who simply saw the new system as a much better alternative and, at first, it was so actively used, people were looking forward for it. Our peak times would happen only during that time.



So what, now Alley takes a break and we suddenly have nobody who can make an event like this? You'd almost think that if nobody in the current staff knew how to set it up, they would have at least ASKED the person who did to make a step-by-step guide on how to.

Seriously, grab any two or three IDs and do something with it. Make a GRN-BAF one, make an OC-Corsair one, give Kusari some love. I like the GRN-LN slaughter fest as much as the next person, but there are other IDs in the game as well. Just involve a sizable enough portion of the house and you won't get stupid failures like the Hogosha-Xeno-Junker threeway, where perhaps only 3 people participated.


The server population has dropped as people now have ground up all the money from the Deligate run and now want to actually use that cash to make ships for something fun. So how about you give them something fun to make those ships for.
By introducing the event system, you agreed to take on DMing the server's events. That other people do not need to worry about doing it themselves, that now the staff can do it and include rewards and a scoreboard for the bragging rights. It is a bit too late to just not do it anymore.


You need to keep doing it.


RE: Regarding the Event System - Non-Flood edition - Alley - 06-23-2016

Just dropping by to let you know the admins know how to create events. It's a bit tedious to do and mining events are disabled, but it's documented and there are several examples in a text file on the desktop, also more in my folder on it.

I would say the major problem with the event system is that a lot of people (and mostly vets) get pissed as hell when they start losing in combat events. We also had the case with Lythrilux completely losing it when the DROP event started, causing a giant fuss accusing people of OORP actions leading to this, when in the end nobody forced him to start shooting the Freeport, it was of his own volition. The tone only changed when he started getting the upper hand in the event.

I'm kinda biased when it comes to the event system anyway, considering I created it. It always feels a bit sour for me to see drama generated from server events.

Either way, I think if you want to see more events I guess the best is to submit event ideas. Make the events as simple as possible, possibly the least lore impacting as possible (because that becomes an official event and the dev team needs to be involved, the event is then scheduled on the Valve/Haste time calendar) and especially, please avoid submitting events that are nothing but highways to faction powergaming like some submissions we've had, even sometimes disguised under the shroud of "good activity for everyone".

I really believe the admin team will take event suggestions into account this way. A simple event takes roughly 15/20 minutes to set up so it can be done.


RE: Regarding the Event System - Non-Flood edition - sindroms - 06-23-2016

Can you link me the documentation on how to create them?
I will throw ready events at the staff door, if I need to.


EDIT: Also, kek, should have known that Lyth was the reason.


RE: Regarding the Event System - Non-Flood edition - Alley - 06-23-2016

Lyth isn't the reason, he's just a really good example.
An even better example of that is the latest California event threads.


RE: Regarding the Event System - Non-Flood edition - Lythrilux - 06-23-2016

(06-23-2016, 08:15 AM)Alley Wrote: We also had the case with Lythrilux completely losing it when the DROP event started,

'completely losing it'

I pointed out the sentiments, that pretty much anyone else that had a shred of decency also thought, that the Core side felt that circlejerkers might ruin the fun for everyone involved. It was a logical conclusion. To our surprise, people got along together and we all had fun. There was no 'upper hand' to have in the event, or I'm sorry does our ability to being able to enjoy itself not float in your eyes Alley? As I recall you said the event was supposed to be a 'punishment' for Core. Was it wrong for us to have fun? Should we have been hurting at every moment of the event?

You weren't on our side during Operation Spear, therefore you have no perspective on this matter.

Don't use me - or any other community member - to reflect your shortcomings onto, as well as an excuse to justify the massive inadequacies of the admin team at getting anything done event wise. That's just incredibly lame on the part of the staff, and very childish.

It's very easy for the community collectively to get some events going and help boost activity on the server. The problem lies in our planning as members not being that useful if the Staff aren't able to nor willing to set things up for us. It just leaves the plugin to stagnate, and it doesn't see any use unless someone's going to make a weed event or something on a whim (but then it makes you ask "why do planned events not have priority?").

The key issue is generally the lack of responsibility and cooperation.


RE: Regarding the Event System - Non-Flood edition - Thyrzul - 06-23-2016

(06-23-2016, 08:15 AM)Alley Wrote: Either way, I think if you want to see more events I guess the best is to submit event ideas. Make the events as simple as possible, possibly the least lore impacting as possible (because that becomes an official event and the dev team needs to be involved, the event is then scheduled on the Valve/Haste time calendar) and especially, please avoid submitting events that are nothing but highways to faction powergaming like some submissions we've had, even sometimes disguised under the shroud of "good activity for everyone".

I really believe the admin team will take event suggestions into account this way. A simple event takes roughly 15/20 minutes to set up so it can be done.

Been there, done that, like a month ago, even asked JNC to submit it for me in official faction forums, as my name still not supposed to be deep blue. Dev team involvement is not an issue, I've got the green light half a year ago for even less than an event series, confirmed shortly before submission, I guess that also voids the powergaming issue part.

Yet nothing happened in a month, no feedback, questions from the staff, no communication at all, not even a "we are working on it" or a "we are busy/have lives". Sure it may not look simple, it's a series after all, but I tried to word each segment simple, provide all necessary data I can make with my lack of admin powers, and I'm gladly answering any arising questions, should there be any. And yet, there were none so far. None I received at least. Just a month of silence.

What can I expect now? You say admins know how to make events, should I take it as that they are, instead of just incompetent, they are busy, or even lazy? Some previous staff members dropped the green name or made temporary leave notices, you yourself did both for example, perhaps that could be a general practice, so at least we know who to count on.

PS: And Lyth is a kid, even Floodifying his own faction's feedback thread with memes because he couldn't take feedback, the best anyone can do is ignore him.



RE: Regarding the Event System - Non-Flood edition - Alley - 06-23-2016

(06-23-2016, 10:07 AM)Lythrilux Wrote: stuff

Thanks for reading, as usual you are miles away from the post.


RE: Regarding the Event System - Non-Flood edition - Lythrilux - 06-23-2016

Likewise.

(06-23-2016, 10:07 AM)Lythrilux Wrote: The key issue is generally the lack of responsibility and cooperation.



RE: Regarding the Event System - Non-Flood edition - sindroms - 06-23-2016

It is a problem that concerns not only events but how Disco has been operating for the last few years or so, Alley.
You might as well pull the plug on the server and make everyone's lives easier, if this is the prime reason for this.

Imho official factions should not even be able to participate in admin-made events, because it was their own job to make their own events everyone could join. And it is their duty to make those events accessable to all players of their NPC faction to have a good time.

If the factions cannot make such events on their own or if they specifically make them in a way to spite other groups or to somehow discriminate other players of their own NPC faction, then their Official IDs should not be on the admin event list anyway.


RE: Regarding the Event System - Non-Flood edition - Thyrzul - 06-23-2016

What do you mean Spaz? Should factions design/plan/propose events with indies in mind? I'm all up for it, I've designed one myself too. Or should factions execute such events as well or do nothing at all? Well, in that regard we got quite limited options compared to the event system. Like, all we got is the good old events section, staff handles both the event plugins and commodity buffs, anything with those we can request only.

And how is it not hypocrisy to say official factions shouldn't participate in admin-made events, yet their job is to let all players of their NPC faction join in when they make an event?

Besides, I know at least one good example justifying why indies should be excluded. You know, it's just so easy to grief people if you can't be tracked that well.