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question to any modeler for freelancer - Printable Version

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question to any modeler for freelancer - nOmnomnOm - 07-15-2016

How do you know how big your model will be?
What dimensions do you use? Are you only working in proportion and eyeballing it?


RE: question to any modeler for freelancer - Unlucky_Soul - 07-16-2016

for me after i finish the model, i bring in a disco model and scale accordingly


RE: question to any modeler for freelancer - nOmnomnOm - 07-16-2016

Could you give me the dimensions of a light fighter approx?


RE: question to any modeler for freelancer - nOmnomnOm - 07-18-2016

Bumping


RE: question to any modeler for freelancer - Swallow - 07-18-2016

You can scale it to whatever you want. But to get the idea of the size, personally I use HardCMP and then resize with a model tool, or size things up in Blender by importing an existing model.


RE: question to any modeler for freelancer - nOmnomnOm - 07-18-2016

The thing is... are dimensions in the game in some convertible ratio to dimensions in modeling? If i wanted to place two race rings a certain distance from one another then how would I be able to regulate that with some accuracy?

if i can pin-point location of a place in space with XYZ values ... how easy is it to make the Mod Studio be the same as in game in terms of distance...

Maybe im just not making sense b/c i dunno what a mod studio is to begin with :S


RE: question to any modeler for freelancer - Swallow - 07-18-2016

Import an existing model from the game for comparison.


RE: question to any modeler for freelancer - nOmnomnOm - 07-18-2016

so i looked at what it is a bit more closely...
Is it possible to import a system into the mod studio or at least a part of a system so that i can easily place my stuff into it?
Basically "can I import an asteroid field with relative accuracy"


RE: question to any modeler for freelancer - Swallow - 07-18-2016

FL studio shows solar objects and models as well, thus you can easily see your model in the system and edit it.