Idea: Cargo-Based permissions for Illegal Cargo - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Idea: Cargo-Based permissions for Illegal Cargo (/showthread.php?tid=141382) |
Idea: Cargo-Based permissions for Illegal Cargo - sindroms - 07-23-2016 So this was a silly little idea I came up with a few days ago and after presenting it to a few people, I think it has enough merit to cast a vote on. Right now, there is not too much roleplay going on regarding transportation of illegal goods. Some IDs are allowed to do so via ID lines, such as Cryer being able to run organs and whatnot, but I was thinking about approaching this from a more organic viewpoint. Enter, the Illegal Cargo Permission Document commodity - name in progress. Basically, it is a commodity just like any other that can be bought for 1$ and only by official faction IDs (Which ones? That is to be decided). Whether or not different houses would need different such commodities made for them - that remains to be seen. Basically what happens is that people wishing to transport these goods would need to have one unit of this commodity in their hold. They can apply for it via roleplay on the forum and, once they are given one (Most probably for X credits), they are to keep it in their cargo hold while transporting the goods. But Spuddy, what if the player gets killed? They will just lose the permission. What's the point? Glad you asked. This is the second part of this system. Unlawful players can obtain these comodities and soon enough they can sell them on their own black markets. Lawful factions would need to implement some sort of registry, but surely not all ingame players will be un-lazy enough to check them. Some of these black market bought permissions will work for some people wishing to earn a quick buck. Obviously, this will only work if the house leaders are in favor of re-writing their cargo laws with this permission commodity in mind. This would also necessitate to remove specific lines from specific IDs. The reason why I think this idea would be interesting is due to the natural progression it provides. It might also need price adjustment for contraband goods so that they are worth applying for. Just an idea, feel free to comment or give your own suggestions. RE: Idea: Cargo-Based permissions for Illegal Cargo - Unlucky_Soul - 07-23-2016 Spazzy where the hell do u get these crazy ideas. +1 from me. I think it should be named as illegal cargo transportation permit/license RE: Idea: Cargo-Based permissions for Illegal Cargo - Burning - 07-23-2016 @sindroms Maybe it's my lack of competence or just tiredness, but I think don't really understand your idea. It sounds interesting, so could you give an example please? I'll give an example and you just correct me. BDM has this Gleipnir Device commodity. So with your idea this Gleipnir Device can only be bought with either BDM ID or at least one Gleipnir Device in cargo hold. If that's right, I kind of agree with this being a nice idea. It promotes rarity of those faction-specific commodities. But let's say an Order ship manages to get his hands on one Gleipnir Device after killing a BDM agent. How would the Order agent buy more Gleipnir Devices if he can't dock on BDM/Military bases? RE: Idea: Cargo-Based permissions for Illegal Cargo - sindroms - 07-23-2016 Not exactly. For example - there are certain goods that are dangerous or other reasons and they require these "Cargo Transport Permissions" For example Plutonium. These Permissions are bought on a base and only to an official faction's ID. A freelancer wants to run Plutonium as the profit is better than other ''regular'' goods. He applies for the permission and is then given this one unit of "Permission'' by the faction. He keeps that one unit in his cargo while he trades the restricted goods. RE: Idea: Cargo-Based permissions for Illegal Cargo - mayu20 - 07-23-2016 This is actually a interesting idea. You could RP now your way out of a bad situation as a smuggler ! No more "I don't care about your RP, drop cargo, pay me or blue". Also the fact that only certain factions would get this item is a good thing, very good thing. We could have pirates hunting now for "allied" factions for this item only. Would be a interesting thing for sure. RE: Idea: Cargo-Based permissions for Illegal Cargo - Burning - 07-23-2016 Keep in mind that such restricted commodities are a magnet for trigger-happy players. I know this from the Power Cell of the Nomads, Liquid Cardamine etc. Thus it wouldn't make it too much easier to RP your way out. RE: Idea: Cargo-Based permissions for Illegal Cargo - Sorrontis - 07-23-2016 Couldn't we just lock commodities buying to a certain ID? Still can be stolen by attacking a freighter that has the commodity. As for the freelancer restriction, just another downside for not picking a side (freelancers can't have large freighter trains) RE: Idea: Cargo-Based permissions for Illegal Cargo - Psyentific - 07-24-2016 Dear god, that's an amazing idea. Make it happen. |