Video Capture of a simple Freelancer ship modelled in short video files - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Freelancer Modding Tutorials (https://discoverygc.com/forums/forumdisplay.php?fid=36) +---- Thread: Video Capture of a simple Freelancer ship modelled in short video files (/showthread.php?tid=141591) Pages:
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Video Capture of a simple Freelancer ship modelled in short video files - Jinx - 07-28-2016 Some time ago - someone wondered if there was a video showing the modelling of a ship for Freelancer. As far as i remember that has not been the first time so i decided to upload a video capture of a random Kusari ship (just a concept) made in Metasequia. Due to the nature of the video capture - you only see the 3d screen while all the tools are invised. Metasequia (freeware version) does only offer that one screen - there is no X, Y, Z screen split - the program is highly intuitive but does not really give you any sophisticated tools. It is good for a quick sketch but does not satisfy any more elaborate model ideas. enjoy (or be bored to death ... ) RE: Video Capture of a simple Freelancer ship modelled in short video files - Jinx - 07-28-2016 RE: Video Capture of a simple Freelancer ship modelled in short video files - Jinx - 07-28-2016 By that time - the model has reached "concept stage" meaning you can make out a raw shape and idea of the ship - as well as a kind of size. From that point on - it becomes subject to adjustments, additions, detail work and overall polish. But i have not got that far. Also mind that due to the nature of luck and randomness - it is unlikely i can record a particularly "good" ship design. This ship was build without any concept or idea. It was all about giving the simple "cube" a shape and proportions and see what becomes of it. I might add further videos to illustrate this model - especially detail work and so on. For modellers who simply do not know where to start from a basic shape - this is just to show you how to get going. Work with what you have - and grow the ship. At that stage it is totally irrelevant if your mesh is overcomplex or anything - it is only about an idea and a design. RE: Video Capture of a simple Freelancer ship modelled in short video files - sindroms - 07-28-2016 I remember these. I wonder if we can request a dev to show an A to Z of getting a ship ingame, even if it is literally a cube. Hardpointing, hitboxing, etc. Just an A to Z. RE: Video Capture of a simple Freelancer ship modelled in short video files - Jinx - 07-28-2016 Well - since its just a tutorial - time to get a little rediculous. I had made a simple dragons head yesterday - but the .avi file became kind of corrupted or whatever - so you cannot watch me build this head ... its not too complex - and i just attach it to the ship now similar to one of my older concepts of a Hogosha yacht. (the whole thing is quite similar but who cares) Now that you do have a raw shape and concept - it is time to give your ship a little personality. (not as much as i gave this example though) RE: Video Capture of a simple Freelancer ship modelled in short video files - Jinx - 07-28-2016 From now on - you can work on fine detail like grills, pipes, maybe exposed internal structure, paneling or other stuff that makes a close up view more exciting. From afar - this concept ship should look unique enough already though. Total build time: about 75 minutes (obviously, cause those 15x5 minute videos are real time) Ps.: Here is the model with added detail - I have not video captured that - because that process is very much trial and error and quite dull to watch. RE: Video Capture of a simple Freelancer ship modelled in short video files - Unlucky_Soul - 07-28-2016 (07-28-2016, 12:03 PM)sindroms Wrote: I remember these. I wonder if we can request a dev to show an A to Z of getting a ship ingame, even if it is literally a cube. Hardpointing, hitboxing, etc. Just an A to Z. I can help you with that RE: Video Capture of a simple Freelancer ship modelled in short video files - Jinx - 07-28-2016 @Unlucky_Soul: this concept is kind of what i commented about on your BD replacement battleship ... when i said - dragon head/forward cannon etc. RE: Video Capture of a simple Freelancer ship modelled in short video files - Unlucky_Soul - 07-28-2016 aye,,, you did RE: Video Capture of a simple Freelancer ship modelled in short video files - Sombs - 07-28-2016 This Tutorial is exactly what I needed. Show me everything, and in return I want you to have my babies. |