My current cockpit - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: My current cockpit (/showthread.php?tid=141793) Pages:
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My current cockpit - =Hellfire= - 08-04-2016 look at this and tell me what you think. if you want to help me finishing it, i'd be happy the HUD visor is just a rainmeter skin that i set up to stay "always on top" Nyx fighter cockpit RE: My current cockpit - Durandal - 08-04-2016 That's very cool and a very good start but you need more detail inside. Higher res and better mapped textures, display panels, controls, etc. RE: My current cockpit - Wither - 08-04-2016 If fighter cockpits could be more dynamic in this way, it would be a hell of a show. RE: My current cockpit - Durandal - 08-04-2016 (08-04-2016, 02:23 AM)Wither Wrote: If fighter cockpits could be more dynamic in this way, it would be a hell of a show. They can, but unlike the capital ship cockpit project that @FallenKnight undertook, we've got a lot more snubs in the game than we have caps. They're also very uniquely shaped, whereas with caps you could just swap out certain details and textures to emulate a certain aesthetic. With snubs, you'll need many different models for their interiors if you want them to be realistic. RE: My current cockpit - =Hellfire= - 08-04-2016 I know about the details i wanna add, but i have problems with making it work in game. maybe due to the camera position i can't seem to change even if I move the model on the grid... I did mount a transparent HUD display, but it doesn't show up in game. like i said, if anyone wants to have fun with the file to make something cool. have it your way. i'm already really happy I got this far xD RE: My current cockpit - =Hellfire= - 08-04-2016 ah yeah, and to make this one, i just took the ships model as a base to work on. i just deleted the stuff you don't see in cockpit and used this as cockpit view. RE: My current cockpit - GuapMan - 08-04-2016 I actually generally like this, it would be good with more cool stuff make it look abit better, but i get the idea. and i like it. RE: My current cockpit - =Hellfire= - 08-04-2016 I will give 50mil credits to the one who can edit it properly and make it work and I keep my word RE: My current cockpit - Jinx - 08-04-2016 If you did use the actual ship model ... ... and unless you did it anyway (in which case forget what i write) - you must remove the canopy. Canopies are usually non-textured, transparent polygons. The engines limitation in that configuration prevents the game from rendering two transparent layers over one another (it cannot add alpha values to create a more opaque transparency when two part transparencies overlap) ... . So unless you have done it already - you should get rid of any canopy / window when using actual ship models. If you did remove the glass canopy property already and the HUD does not show up ... ignore this reply .. and i got no idea why that is then. RE: My current cockpit - =Hellfire= - 08-04-2016 Ah okay! So I just need to remove the cockpit glass and it might work I will try that, thanks And do you know maybe how to edit the camera position? I have tried to reposition the model on the grid but I doesn't change anything in game |