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Enforcing NPC - Printable Version

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+--- Thread: Enforcing NPC (/showthread.php?tid=141977)



Enforcing NPC - Galaxian_Dynasty - 08-09-2016

That goes without saying: at the very least, considerable buff to the npc snubs; mounting cd's by default on the uppermentioned shipline - they behaviour, regarding the trade lane disruptions, are way too illogical. Nevertheless, the mod is just successfully brilliant, no more, no less.


RE: Enforcing NPC - Skorak - 08-09-2016

They were debuffed because they were annoying. They debalanced fights and made talking impossible at times.

We still have cap patrols at horrible positions sometimes but it has been nicely reduced already.


RE: Enforcing NPC - Venkman - 08-09-2016

Of course...NOT.

NPCs are just annoying, nothing else.



RE: Enforcing NPC - Galaxian_Dynasty - 08-09-2016

You're probably right, i guess, but, still, not been able to pursue the target after disruption is unreal and beyond moronic. At least i think that way. Thanks anyway for the chance to discuss this.


RE: Enforcing NPC - Inferno - 08-09-2016

Well, the 'anti-Guard' system ships are made to be weak so you don't die by that one random Hessian NPC while you are mining diamonds(unless you know how to mine them to death, you know the feeling)

As for the ships found in the Guard systems....They are the real deal. VHFs with 2.0s and 8.33s that know how to do minor dodging and fighting...plus they somehow know how to use their turrets while running.

All in all, the nerfed ships in the non-Guard systems are mostly just ways to make money. If we made them super OP then all the new guys wouldn't be able to get a new ship and in turn would quit the game because the AI is too strong



RE: Enforcing NPC - Galaxian_Dynasty - 08-09-2016

(08-09-2016, 10:05 PM)Inferno Wrote: Well, the 'anti-Guard' system ships are made to be weak so you don't die by that one random Hessian NPC while you are mining diamonds(unless you know how to mine them to death, you know the feeling)

As for the ships found in the Guard systems....They are the real deal. VHFs with 2.0s and 8.33s that know how to do minor dodging and fighting...plus they somehow know how to use their turrets while running.

All in all, the nerfed ships in the non-Guard systems are mostly just ways to make money. If we made them super OP then all the new guys wouldn't be able to get a new ship and in turn would quit the game because the AI is too strong

I agree and see you point. Alas, they should be leaving as that, probably.