Notice: Scientific Data Rewards - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178) +---- Thread: Notice: Scientific Data Rewards (/showthread.php?tid=145777) |
Notice: Scientific Data Rewards - DiscoveryGC Moderators - 11-28-2016 RE: Notice: Scientific Data Rewards (Updated) - Skorak - 11-28-2016 Codename gifs with stats: Battleship versions from @"Sombra Hookier" Siege Turrets (Heavy Slot) Gale Cannon (Heavy Slot) Kinetic Turrets (Heavy Slot) Volley Cannon Turrets (Heavy Slot) Heavy Ion Turrets (Heavy Slot) Thumper Turrets (Primary Slot) Dual Gatling Laser Turrets (Primary Slot) Sledge Turrets (Primary Slot) Autopulse Turrets (Primary Slot) Terminator Turrets (Primary Slot) Adv. EMP Flak Turrets (Secondary Slot) Battlecruiser versions from @Nerva Regis Particle Pulse Accelerator Cannon Breaker Turret Cruiser versions from @Nerva Regis Ion Blaster Blaster Repeater Mauler RE: Notice: Scientific Data Rewards (Ship Upgrade Module Tutorial) - Officially_that_Guy - 11-28-2016 This either defines a price for scientific data OR kills the value of jump hole generator parts. 1JHGP = 80Data 1JHG = 100mil~300mil SC 1 Data = 1,25mil ~ 3,75mil Not sure if thats gonna be a problem, but getting your hands on a JHG is easier (in my experience) than getting 800 scientific data. Maybe that needs some balancing, since the data AND RP story are more work than getting 10 JHGPs via tractor (RP vs. "B")? RE: Notice: Scientific Data Rewards (Ship Upgrade Module Tutorial) - sindroms - 11-28-2016 Jumphole generator parts never had any actual price to begin with, the current one was made up on the spot by players who were doing guesswork as to how valuable they are. Depending on how they active and where the end connects to, their value can be either worthless or a few billions, considering the traderoute shortcut they can create. The issue with them was the fact that at first they were the only bonus item to get during these PVE events and there was no choice to to keep it rare - and secondly people seem to hoard them instead of actually using them. There are currently 5 fully assembled (read, ships with 10 parts) generators ingame, but none of the owners have come forward to use them. RE: Notice: Scientific Data Rewards (Ship Upgrade Module Tutorial) - sindroms - 11-29-2016 It is. RE: Notice: Scientific Data Rewards (Ship Upgrade Module Tutorial) - sindroms - 12-12-2016 First post updated. The commodity is NOT intended to be considered as contraband or illegal goods. It may be demanded via piracy like any other commodity, but lawful factions trying to screw over non-hostile IDs by demanding the item as contraband or trying to add it as restricted goods via their house/territory laws will be mad severely sad. RE: Notice: Scientific Data Rewards (Ship Upgrade Module Tutorial) - Light - 12-13-2016 PLEASE NOW PLEASE PLEASE PLEASE RE: Notice: Scientific Data Rewards (Ship Upgrade Module Tutorial) - sindroms - 01-22-2017 A small and belated update! @"Auzari" has contributed her efforts into adding much more variety for the permanent contrail rewards! You can find the full list here: http://i.imgur.com/u4RMUqs.png and a set of screenshots showing each one will be provided as soon as I have the time to do so. RE: Notice: Scientific Data Rewards (Updated) - Kalhmera - 01-30-2017 Huge kudos to @sindroms for adding contrails to my Osiris!! First one on an Osiris in server Pictures here RE: Notice: Scientific Data Rewards (Updated) - sindroms - 04-19-2017 First post updated with one of the newest additions: salvaged manticore beams. You have no doubt noticed that the Cultists employ an advanced kind of beam weapons. Well - now it is your chance to get your hands on some, albeit due to their nature they will not function as well as the ones on the npcs The 1 000 package includes four class 8 manticore beam guns and one aux gatling gun. The ammo for the later is currently purchasable in Connecticut and is called Heat Sinks. Salvaged Manticore Beam DPS = 1300 Speed = 600m/s Range = 630m Refire = 2,00 Energy draw = 273 Images: http://i.imgur.com/lk85TNH.png http://i.imgur.com/lD2Ykm5.png |