looted Consumer goods doesnt stack - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +--- Thread: looted Consumer goods doesnt stack (/showthread.php?tid=145864) |
looted Consumer goods doesnt stack - Megamind - 12-01-2016 Yep its strange. and 3 of that "packs" was sold for same price (50) but one for 8-9 times higher (~450) on the same (Pueblo) station. how it can be? Goods was looted from Xeno npcs near the Pueblo RE: looted Consumer goods doesnt stack - diamond1 - 12-01-2016 Technically there are many different types of "consumer goods" their prices vary from different area's which is why they're different. They give a randomized type and that kind of type sells differently elsewhere RE: looted Consumer goods doesnt stack - Skorak - 12-01-2016 They were changed to be viable traderoutes in each house. Due to a mistake all ships that used to drop a random number of one consumer good type now just drop all of them. RE: looted Consumer goods doesnt stack - Megamind - 12-01-2016 Ok. Thnx for the info but if ur right how many types of that goods we have now in this game ? i looted 6 different types just shooting xenos near the pueblo RE: looted Consumer goods doesnt stack - JorgeRyan - 12-01-2016 FLstat says there is 5 different types, one for each house RE: looted Consumer goods doesnt stack - Megamind - 12-01-2016 Ок but why the Xenos who are only the liberty space criminals (as i know) are holding/droping all of that 5 types? i think there must be some limitations about what kind of consumer goods they dropin and same for other houses/npcs. And IMHO that goods must be renamed somehow RE: looted Consumer goods doesnt stack - Skorak - 12-01-2016 It's not intentional. Call it a bug if you wish. |