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Falcata Mk2 - Printable Version

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+----- Thread: Falcata Mk2 (/showthread.php?tid=147475)



Falcata Mk2 - R.I.P. - 01-28-2017

Just bought an Outcast Falcata Mk2 bomer today, noticed the hardpoints are a little buggy, 1 and 2 do not fire, 5 and 6 the class 4 ones it lets you mount two Hellfire rockets in them, but gives a Debug in game, but Energy guns run fine on them. Not sure what the hardpoints are supposed to be but don't want to cause any issues on it. Will just keep it parked for now, but please let me know what a good layout for weapons is or if it gets fixed. May be just my ship is bugged i really have no clue since i have been gone for almost 2 years, PM me here if my ship name is needed for anything. Thanks again.


RE: Falcata Mk2 - Inferno - 01-28-2017

hardpoints 1 and 2 are actually backwards-facing, a relic of when bombers could turret zoom/steer. Why we still have them I don't know.

The debug thing for the Hellfire pods are to determine how many Hellfire pods you have, and allow ammo based on that. Two Hellfire pods? 240 ammo (120 each.) One? Only 120.

May be crazy talk but either let us have ts/tz bombers again or remove those worthless turrets.


RE: Falcata Mk2 - R.I.P. - 01-28-2017

(01-28-2017, 10:13 PM)Inferno Wrote: hardpoints 1 and 2 are actually backwards-facing, a relic of when bombers could turret zoom/steer. Why we still have them I don't know.

The debug thing for the Hellfire pods are to determine how many Hellfire pods you have, and allow ammo based on that. Two Hellfire pods? 240 ammo (120 each.) One? Only 120.

May be crazy talk but either let us have ts/tz bombers again or remove those worthless turrets.

Thanks for the response, it is a lot different from the one i had a couple years ago. and yes i agree.