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Legion of Armageddon - Printable Version

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Legion of Armageddon - Euros-LoA - 12-29-2008

~~~Background Story~~~
In the early 7th Centuary, many blue-collar families in Liberty found themselves out of work and in financial trouble. Some ended up joining the Xenos, some were cast into poverty, and some pooled their resources and bought some ships to leave their troubles behind. Most of this later group ran into trouble eventually and were lost. A few prospered however. The families flying the Ragnarok and the Ark of Redemption met up, and formed a coaliton. Over the years, they integrated and became one giant nomadic family. They would drift from system to system, selling their diverse services to whomever were willing to tolerate them. They often quickly overstayed their welcome, and were quite often the target of pirate attacks. These hostilities had them develop an ability to defend themselves, and today they have the ability to sell their skills ranging from consumer goods repair to protected shipping, and even military operations.


~~~ Description ~~~
The Legion of Armageddon are a collection of families that travel together. They offer a variety of services as well as military power. They are an honorable outfit, fulfilling their contract completely before taking on a new one. Individuals in the Legion do not take on contracts, as that is the sole responsibility of the leadership. When not under contract, they can be found together, drifting through space and doing what they can to make an extra credit or two. It is rare for any of their ships larger than a bomber to be seen near a base, but it is not unheard of for the smaller of the family ships to visit a station and entertain the locals. Some people feel that the Legion civilians are an unsavory presence near a station, leading youth into corruption, and therefore prevent them from coming close, however, the Legion posesses many skilled technicians on board their ships, and often the repair and improvements they can offer are welcomed on the station despite what people think about them.


~~~ Role ~~~
The Legion are a group of families available for hire on limited to extended purposes. They RP their role as space Gypsies, with a varity of different things they do. Their combat wings are centered around a gunboat. As such, you will never see more than a single gunboat without there being quite a few bombers and fighters in operation as well. The family ships fly together in a cluster, although after transitioning into a system the bigger family ships travel a long distance off, far outside of the common patrol paths. In the appropiate forum, we will have a set place where contracts we will take are posted, as well as what contract we are under, and the terms for completion. We will hold confidentiality at inflated prices, as confedentiality hurts our reputation and ability to take contracts with the target at a later date. Our members will not be under more than one contract at a time.


~~~ ID & IFF ~~~
Freelancer ID. Freelancer IFF.


~~~ Diplomacy ~~~
The Legion of Armageddon are mostly neutral to everyone, although they do experence random hostility from other factions, as any wandering band would. They work for whoever pays them. They do not take persecution personally, and maintain neutrality to others in all but the most hostile cases, However, they will not accept contracts against the Xenos by any faction.


~~~ Ship List ~~~
The Legion fly Civilian Fighters
The Legion fly Civilian Bombers
The Legion fly the Liberty Gunboat (Due to "Liberty Gunboats were built in mass numbers for several centuries", as well as the source of the Legion's technical and engineering skillsl)
Faction ships besides the Lib GB may be used if we make a contract with the owning player faction for the ships of that paticular type.


~~~ Equipment List ~~~
The Legion use civilian equipment, and no Fighter or Gunboat armor above a class that would be available to Freelancers based on the info card for the armor.
Faction equipment may be used if we make a contract with the owning player faction for supplies of that paticular type.


~~~ Zone of Interest ~~~
The Legion of Armageddon operates in all known space. They stay in the vicinity of the city ship “Ragnarok”, although such ship is stationed a few hundred K from any place of activity by others except during system transitions, and might not ever be seen by someone outside the Legion.




Legion of Armageddon - Fellow Hoodlum - 12-29-2008

This is currently a no-go as the freelancer ID does not allow either a cruiser, or a battleship in its parameters.


Legion of Armageddon - Nevearo - 12-29-2008

What about either getting an individual special rp request for each one, or leaving them part of a "fictional" storyline, were they exist in name only? I also believe this problem occurs for the luxury liner as well.




Legion of Armageddon - Dusty Lens - 12-29-2008

I think it would make sense for you guys to add the Rheinland capship line on there too. In case any of your ships were turned green and came to resemble the Rheinland battleship?

That being said, you've got a rough road ahead of you as a mercenary corporation. While I find the idea intriguing I suspect that you're going to have a little trouble in being taken seriously in your current incarnation.

The Mandalorians are an outstanding example of a good times merc corp, I might suggest peering through their works to see if there's a leaf or two you could adapt to serve your background.

Best of luck!


Legion of Armageddon - Nevearo - 12-29-2008

' Wrote:...[b]ships were turned green[b] and came to resemble the Rheinland battleship?
...
This line confuses me. Would a hulk available to a bunch of displaced families in Colorado/Texas from circa 550 A. S. resemble a Rheinland Battleship more?




Legion of Armageddon - Fellow Hoodlum - 12-29-2008

Special roleplay requests are for individual characters who for certain reasons, fall outside of the recognised
rule parameters, not for an unofficial faction wanting capital ships in it's lineup.

Hoodlum

PS. I believe Mr Lens was in fact, being just a touch ironic there. Seems it missed the mark ...



Legion of Armageddon - Liberty Security Force - 12-29-2008

Sorry to say it, but it has to be said. No merc faction will ever be allowed to fly any military capital ship, unless they have admin approval. If you want a liberty dread, be a liberty navy commander, not a merc.

As for the ships and equipment, as well as diplomacy, you will have to elaborate more there... A lot more . . . We don't want to see Raven's tallon flying around with Nommies, coladas and krakens.


Legion of Armageddon - Nevearo - 12-29-2008

I can assure you, under no situation would the legion use any nomad equipment. For the most part, it will all be civilian. If we end up making a deal with a faction in exchange for its equipment, we might use some of that equipment. I very highly doubt we will be making any such deals though. I would make a detailed list of civilian equipment, but it's alot of work and equates into the same thing. Civilian equipment. Civilian Ships.

As for the Capital ships, they aren't "Capital ships in the Lineup", they are paticular ships with a paticular RP associated with them. For the Ragnarok, we say dreadnought because of the increased size and armor of the ship reflects what the ship would be. Liberty because that would be the "source" of the ship. If the trade ships weren't paper thin, then it could just as easily be a giant trade ship. The problem is that after 150+ years, giant cargo bays that are designed to transport cargo quickly and efficiently would be less important than a few extra meters of armor between the people living inside such ships and the hostile galaxy. Naturally, if there is a better suggestion than a Liberty Dreadnought for fitting that role, it would be the one that the Ragnarok would be modeled after. It will be a moot point if it is all fictional, but still, any suggestions on what might work better than a Lib Dreadnought?

The Talaca Cruiser though, it is a deliberate effort to add a capital ship to our line. I added it because it seems downright silly for a mercenary company selling its services to not have something to rally around in combat, and there is no "Civilian" gunboat. This will probably have to be changed. Perhaps we can work out with another faction permission to "buy" one of their gunboats for this position. I'm hesitent about leaving this fictional, because I am not sure how much imagination in conflict reports house factions will have, and i'm not sure how many would be willing to play as if there was more to the conflict than a handful of fighters shooting pathetically at their capital fleets

I read up as much as I could find on the Mandalorians. The biggest difference between us and them (besides our origin story) is that we don't take more than a single contract at a time. I haven't found much on them though, so perhaps I am missing something? Or is it the Origins that causes the issue?


*Edit: One last thing, the faction is Freelancer, not merc. it takes on Merc contracts, but also does other things that aren't so mercenary, like RP exchanging trinkets with the local station, or RP minor repairs to non-critical systems, or RP some kind of space carnival. You know, Gypsy stuff.*


Legion of Armageddon - Euros-LoA - 12-30-2008

The definition of a mercenary is as follows: "A mercenary is a person who takes part in an armed conflict, who is not a national or a party to the conflict, and is "motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party" As a result of the assumption that a mercenary is essentially motivated by money, the term "mercenary" frequently carries negative connotations, though that can be a compliment in some contexts."

Art 47. Mercenaries

1. A mercenary shall not have the right to be a combatant or a prisoner of war.
2. A mercenary is any person who:
(a) is specially recruited locally or abroad in order to fight in an armed conflict;
(b) does, in fact, take a direct part in the hostilities;
is motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a Party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party;
(d) is neither a national of a Party to the conflict nor a resident of territory controlled by a Party to the conflict;
(e) is not a member of the armed forces of a Party to the conflict; and
(f) has not been sent by a State which is not a Party to the conflict on official duty as a member of its armed forces.

(courtesy of Wikipedia)

So with this in mind, a mercenary is just a hired combatant for military purposes only. That is where we differ. Not only will we take on contracts for assassinations (of which we will NOT take on contracts by individuals but we WILL take on contracts from house parties that wish to TARGET individuals), we will also do contracts for the transportation of weaponry, equipment and commodities as well as escort services to whomever wish's to put us in there employ. Say a faction wanted to move a commodity from their zone of influence to a zone that is completely out of their zone in which they are allowed to be in, so, we can take it the rest of the way for them. Things like that should make us a bit different compaired to what the Mandalorians are, which is sounding like just a plain ole' merc faction similar to the NCP Bounty Hunters.


Legion of Armageddon - Nevearo - 12-30-2008

Okay, I am not quite sure exactly how a Liner places. is it a cap ship? Is it a transport?

This affects things. We could call both the Ragnarok and the Ark of Redemption a Prison Liner, which should satisfy the ID requirements assuming they are catigorized as transport and not capital ships.

If they are transports and not capital ships, and they aren't dramatically altered in 4.85 in terms of cargo space, they should also fit with the 4.85 requirements.

If we did such, we would want Armor VIII in the Ragnarok, and Armor IV in the Ark

Would these changes be acceptable?