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[Tutorial] Cruise Inhibitors - How do they work? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +---- Forum: Tutorials & Tools (https://discoverygc.com/forums/forumdisplay.php?fid=178) +---- Thread: [Tutorial] Cruise Inhibitors - How do they work? (/showthread.php?tid=148452) |
[Tutorial] Cruise Inhibitors - How do they work? - sindroms - 03-04-2017 ![]() ![]() 1. Introduction The "Cruise Inhibitor Generator" (Event_Commodity_24) is a ''low-tier'' event commodity which, once deployed via Player Request, will spawn a Cruise Inhibitor Generator Platform in the specified location, programmed with the specified IFF. The deployed platform will, once facing a ship hostile to its IFF, generate a disruption field that will instantly incapacitate all ships within the range of 10 000 meters. Mines, Missiles and other ordinances will also be affected during these ''pulses''. The discharge happens once every few seconds, making sure no ship can engage their cruise engines even after the cooldown timer.
The deployed platform is highly resilient to damage, but not invincible and will often take at least one battleship-grade ship to remove efficiently. Multiple inhibitors may be deployed by the same player at a time. 2. Acquiring the Item The item is purchasable via Scientific Data (50 units) or picked up during PVE events as rewards.
3. Using the Item Once a player has obtained the item, they must submit a Player Request with the following information:
Name of the ship the item(s) are on. Name of system they are to be deployed in. Precise coordinates to deploy at (Using the /POS command) ![]() IFF with which to program the inhibitor. Specify HOSTILE IFF if you wish for the generator to target all ships. 4. Rules and Limitations 1. The administration team can refuse activating the item if the resulting outcome brings harm to server gameplay. In such cases, the player will be PMed back to make adjustments to their request. 2. Deploying the item must be considered with restraint. You may not, for example, deploy a Liberty Rogue disruptor right in front of Manhattan's docking ring. 5. Questions Will be answered in this thread. RE: Thread Modes [Tutorial] Cruise Inhibitors - How do they work? - Kalhmera - 03-04-2017 How long does this last if it is not destroyed? RE: Thread Modes [Tutorial] Cruise Inhibitors - How do they work? - sindroms - 03-04-2017 Until destroyed. RE: Thread Modes [Tutorial] Cruise Inhibitors - How do they work? - Sombs - 03-04-2017 Will there be any way to prevent lolwuts from shjoting those platforms? Or are they supposed to be "temporary" only, like for events? RE: Thread Modes [Tutorial] Cruise Inhibitors - How do they work? - sindroms - 03-04-2017 No, but you may enforce roleplay consequences on players who attack the platforms. They will be named in a way that will make it obvious as to who they belong to. RE: Thread Modes [Tutorial] Cruise Inhibitors - How do they work? - Sombs - 03-04-2017 Ah, good to know. Thanks for keeping up the good work! ![]() RE: Thread Modes [Tutorial] Cruise Inhibitors - How do they work? - Foxglove - 03-04-2017 I can see Navy trying to place these around the Alaska gate, for example. Pretty cool idea. ![]() RE: Thread Modes [Tutorial] Cruise Inhibitors - How do they work? - Epo - 03-04-2017 (03-04-2017, 09:09 PM)Foxglove Wrote: I can see Navy trying to place these around the Alaska gate, for example. Pretty cool idea. I love the area-based cruise disruptor. Excellent toy RE: Thread Modes [Tutorial] Cruise Inhibitors - How do they work? - sindroms - 03-04-2017 Oh, I should mind you that Nomads also can use this. They have their own version, using one of the old Nomad Disruption Platforms as the model, courtesy of @Xalrok. RE: Thread Modes [Tutorial] Cruise Inhibitors - How do they work? - Daynox - 03-04-2017 This is pretty cool. I totally see the outer rim factions using these along the travel paths where there are no trade lanes... pretty well everyone who travels the outer rim takes the fastest path... JH to JH (or whatever). one of these along that path somewhere ...you get the idea. Cool. |