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bring back the barge - Printable Version

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RE: bring back the barge - Goliath - 07-17-2017

(07-17-2017, 04:54 PM)DArtagnan Wrote: Bring back the barge it ok. But we have Trains, why don,t we do a Train cargo with 20,000 on it per official faction/unofficial faction Leader instead of the Barge cargo 40,000 it,s only an idea.!!!

No.


Let's not forget:

If the Barge gets added(and its a horrible idea), all IDs in the game musy be re written, entirely. This will lead in a whole misunderstanding rrgarding the rules since newbies are most likely prone to mistakes.


RE: bring back the barge - nOmnomnOm - 07-17-2017

You dont need to re write the IDs if the barge gets re-added


RE: bring back the barge - Croft - 07-17-2017

I'd forget the cargohold size being larger than 5k, that'll be the only way to get the barge back into Disco without screwing with the PoBs.

Personally I wouldn't mind seeing something like a movable pirate base with decent cargo (for cargo piracy storage) perhaps built off a Pilgrim liner but with added stuff stuck on, biodomes and sections etc. It'd certainly give the pirate ID something fun to play with.


RE: bring back the barge - Enkidu - 07-17-2017

(07-17-2017, 05:22 PM)Croft Wrote: I'd forget the cargohold size being larger than 5k, that'll be the only way to get the barge back into Disco without screwing with the PoBs.

Personally I wouldn't mind seeing something like a movable pirate base with decent cargo (for cargo piracy storage) perhaps built off a Pilgrim liner but with added stuff stuck on, biodomes and sections etc. It'd certainly give the pirate ID something fun to play with.

Generic Pirate ID is cancer of Vigilante ID levels.


RE: bring back the barge - ronillon - 07-17-2017

(07-17-2017, 04:12 PM)WPeregrine Wrote: Titans are unable to dock anywhere right? Doesn't that tell us that it's possible to make a ship unable to dock anywhere (with some added exceptions?).
Yes, but do not forget Titans are onetime thing, if they are destroyed, they are gone. You need some place to respawn.

(07-17-2017, 04:12 PM)WPeregrine Wrote: As for the "dock on shipyards only", are there a wide spectrum of shipyards to allow all sort of barges in that case?

(07-17-2017, 05:22 PM)Croft Wrote: Personally I wouldn't mind seeing something like a movable pirate base with decent cargo (for cargo piracy storage) perhaps built off a Pilgrim liner but with added stuff stuck on, biodomes and sections etc. It'd certainly give the pirate ID something fun to play with.
Well that is the idea, a movable storage container, unable to survive on its own. Or realy slow. Requiring escorts, repair ships to keep them alive and transports/freighters to unload them.


RE: bring back the barge - Antonio - 07-17-2017

(07-17-2017, 07:08 PM)Tænì Wrote:
(07-17-2017, 05:22 PM)Croft Wrote: I'd forget the cargohold size being larger than 5k, that'll be the only way to get the barge back into Disco without screwing with the PoBs.

Personally I wouldn't mind seeing something like a movable pirate base with decent cargo (for cargo piracy storage) perhaps built off a Pilgrim liner but with added stuff stuck on, biodomes and sections etc. It'd certainly give the pirate ID something fun to play with.

Generic Pirate ID is cancer of Vigilante ID levels.

It's useless now.


RE: bring back the barge - Croft - 07-17-2017

(07-17-2017, 07:30 PM)ronillon Wrote:
(07-17-2017, 05:22 PM)Croft Wrote: Personally I wouldn't mind seeing something like a movable pirate base with decent cargo (for cargo piracy storage) perhaps built off a Pilgrim liner but with added stuff stuck on, biodomes and sections etc. It'd certainly give the pirate ID something fun to play with.
Well that is the idea, a movable storage container, unable to survive on its own. Or realy slow. Requiring escorts, repair ships to keep them alive and transports/freighters to unload them.

You missed a vital part of that post.

(07-17-2017, 05:22 PM)Croft Wrote: I'd forget the cargohold size being larger than 5k, that'll be the only way to get the barge back into Disco without screwing with the PoBs.

As for the moving base thing, the Pirate ID was only an example of its possible use as I'm sure other groups could benefit from it as long as its kept around the 4k cargo mark. Make it as cumbersome as a battleship/liner and you've got yourself an interesting RP ship that isn't ridiculous storage space given life.


RE: bring back the barge - ronillon - 07-17-2017

(07-17-2017, 08:17 PM)Croft Wrote: You missed a vital part of that post.
(07-17-2017, 05:22 PM)Croft Wrote: I'd forget the cargohold size being larger than 5k, that'll be the only way to get the barge back into Disco without screwing with the PoBs.
No, I rather chose to ignore that part, because if it is limited to 5k, then what is the point? We already have a PTrain and 5k transports. Or you can just plant a POB near the place you pirate, it stays there for about 10 hours without any maintenance.

(07-17-2017, 08:17 PM)Croft Wrote: As for the moving base thing, the Pirate ID was only an example of its possible use as I'm sure other groups could benefit from it as long as its kept around the 4k cargo mark. Make it as cumbersome as a battleship/liner and you've got yourself an interesting RP ship that isn't ridiculous storage space given life.
How is this different from battle transports with CAU8?


Why is Barge bad for POBs anyway?


RE: bring back the barge - Toris (Old Account) - 07-17-2017

@ronillon Because POBs were introduced as replacement for the Barges. In short, the Barges were used as huge storages for anything and was a major advantage for e.g. ore mining. However, I'm inclined that Barges were likely more to create direct cooperation, rather than players indirectly moving resources from hands to hands via POBs.


RE: bring back the barge - Croft - 07-17-2017

You're assuming I mean the moving base as an offensive tool. I was thinking more an RP colony ship with a unlawful/thrown together junkheap kind of style, something that looks the part while also having a good degree of utility.