Tottori - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Tottori (/showthread.php?tid=153586) |
Tottori - Querious - 09-13-2017 This system is not up to date, to say the least. While the natural object placements are genius in this system, the artificial creations need a little work. Here are some of my suggestions: Suzuka: Needs infocard updated to reflect its status as the KPT HQ, also needs racetrack removed. The minefield could stay, but only to protect the station against attacks. Tokai: Needs a slight spell check on its infocard. Cape Soya: It can still serve the FA, but its infocard has to have something about servicing larger IKN and KPT ships, due to this being the case for the Yamaguchi. Anijima: It's fine, but could be spiced up to be the Hogosha's main import/export facility to and from Gallic Space. Yamaguchi: Good for now. NPC Placements: No GRN ships need to be seen here, and BD and GC Presence should be minimal, due to Tottori's secure nature. Everything else checks out in my book. RE: Tottori - Enkidu - 09-13-2017 The racetrack is unique and fun. If it goes, there needs to be a similarly interesting track elsewhere. RE: Tottori - E X O D I T E - 09-13-2017 Tottori is amazing. Though the station by the racetrack being Guard IFF'd miffs me... |