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Make Piracy Great Again - Printable Version

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Make Piracy Great Again - Curios - 10-12-2017

Hello lads,

okay, I think I'll be back again with 'piracy is dead' topic, well - because it is. But this time I've got an idea I believe is worth sharing.

Now back to piracy - I think it's obvious it is basically an engine that fuels navy and hunter activity but what fuels the piracy itself is trading. However it's nowhere around and pirates are usually acting like another fancy kind of navy for years.

What if the NPC piracy is a thing again, hmm? Since we can't bring the actual live breathing traders to run the lanes we can always make NPC bots do so, yes? But there is a trick - cargo piracy was a thing already (and was fought against by dev team for reason still unknown to me) but it requires bringing a transport, looking for sell point, etc. We did such thing when there were players around willing to take part as junker resellers, etc. But now, well, too much of a hassle.

So, what I think might just help and fit in. What about something like 'bank' armored convoys that carry the credit cards? Worthy target for a pair of fighters which is a good activity around the lanes.

Now I see that you might comment that it's an easy cash, yadda yadda. Yes, adding mining to the game already ruined the cash balance pretty bad. The idea was okay and mining factions actually became something, yes, but it was overdone (and maybe still overdone - no way to balance it around anyway) - so I basically see no problem about having an alternative source of cash for the other side except making missions or smuggling (which is only good for chaotic neutral junkers anyway).

Ideas, comments?


RE: Make Piracy Great Again - Kruger - 10-12-2017

Whelp, theres plenty of traders around, maybe you could try and get then?
Just they became fying untagged, as factions not offering protection, and flying tagged is a signal to pirates, if you check player list now, teher quite some ppl trading.


RE: Make Piracy Great Again - kerfy - 10-12-2017

This "bank" convoy would maybe have un-nerfed npcs ?? yes ??


RE: Make Piracy Great Again - Curios - 10-12-2017

(10-12-2017, 09:09 PM)kerfy Wrote: This "bank" convoy would maybe have un-nerfed npcs ?? yes ??

Why not, some fighters as escort of level 25 maybe (WITH CD). Powerful snubs of sorts. Main thing is a an armored transport itself. Must be something killable for fighters, but not in 10 sec flat of cause.

And I think about the cards worth around 2-4 millions on board, nothing extravagant.


RE: Make Piracy Great Again - Old Man Kijima - 10-12-2017

We have plenty of people to pirate!


RE: Make Piracy Great Again - Sand_Spider - 10-12-2017

Looking at things from the perspective of the trader, have you tried sitting right at a gate? My eyes are glued to my radar and I will cut my tradelane short and whip a U-turn at best possible speed. I also sometimes choose not to use lanes and take an indirect cruise route to my destination, if I suspect a pirate. But I'm not usually one to use a jump hole if it's faster to use a gate, and that's almost always where people have managed to catch me.


RE: Make Piracy Great Again - Curios - 10-12-2017

Well, I just say that I saw a picture from both sides as I was both - a trader and a pirate. And now it's like super easy to deliver 5k of Cardi stright to hattan, no problem. And pirates - they simply do not exist comparing to pirates on every single lane or gate between hipe sale points when it was 200\200.

When it's ~50 players it's like free flight.


RE: Make Piracy Great Again - Harper - 10-13-2017

I fly trade almost exclusively and I am very rarely caught by pirates unless they are actively metagaming and targeting me. It seems the vast majority of unlawful groups are only interested in playing "cops and robbers" with the local militaries and don't care much at all to intercept traders. I agree with Sand_Spider about the gates being your best bet to catch one, although that also comes with the caveat that it might be a cop coming through that gate instead. You'll never know unless you've got a constant eye on your player list.


RE: Make Piracy Great Again - Binski - 10-13-2017

I'd like to see some permanent incentives for shipping goods for certain factions. Gallic corporations, for example, should have a bare minimum off supplies that ought to be shipped from Gallia to their forward operating base in Leeds every week. If it can't be kept up, they should start to lose. Also many house corp shipyards could use similar quotas in ore or scrap. Otherwise in such cases, and in a few others, house corporations can get away with trading almost within their own house and don't need to expose themselves very much to make good cash. Safe cash.

For the moment knowing the active trade routes and their best junctions is all you can do. As for metagaming, when there are few online, and traders use the same tactics to avoid confrontation...do what you must to actually make an intercept. But the fallback always is that you can really only do so much pirating on the same ship after a while, or a tagged vessel, due to the 'fool me once' fallacy.

And you can indeed watch the server, observe the routes, remember routines, and have your ships nearby to a route. You have to know how the systems connect and you can always get to a lane (sweet spot) furthest away from a base/jumpgate/jumphole and intercept there.

Last practical option is to scope out mineable areas and fly in quick on a mining op. That is the type of piracy that is the least executed these days I find. Mining has been down the last couple of years, but if you are determined you can stoke out a mining zone or route still.

Due to roleplay restraints I usually stick to the same sides but if I were willing to play as anything I could think of a bunch of routes and mining spots to stake out. The more time you have, the better. I'm quite familiar with many of the best spots to pirate, if anyone wants a tag along and/or some recommendations feel free to PM me. I'd be more than happy to fly as pirate observer.


RE: Make Piracy Great Again - Felipe - 10-13-2017

(10-13-2017, 02:08 AM)TheUnforgiven Wrote: house corporations can get away with trading almost within their own house and don't need to expose themselves very much to make good cash. Safe cash.
For the moment knowing the active trade routes and their best junctions is all you can do.
Erm, may i laugh now? *BWAHAHAHAH* u know what you talking about or just more drunk than me? To begin with, any other place safer to traders than inside Rheinland, stick on "house space" is worst decision a rhein trader could take, apart that, all ores routes (in rhein, and bret, and Kusari, and Liberty, frogs i really dunno) are house-to-house.

If you want to intercept traders, OBVIOUSLY you need to know from where and to where goods flow. What did you expect? Sat side of your base, middle of NPC's and traders go there and pay you for the sake of doing?

They flying 5, 6 or 7 systems to make a simple trade, some as krugers, even more. and you want just sit in a lane and bite the cash? Sorry dude, you need to work for it, thats the logic of the game.

Mining ops happen everyday, but ppl not using tags mostly, because (in o-7 ive saw that happening lots of times) so many pirates, that they fight each other to pirate miners/haulers (SairsxHessians... welll kinda fun) maybe if you do smt simple like dunno, check the ads for ores pobs, pay attention to where determined lvl ships go, tagged ones maybe, check wiki or the mining guides around, may be easier?

But even chosing right chocke point, trader still will try save his cash cutting trough JH, going on cruise ready to turn back and dock.

"pirate life" thats it.

Funny enough: some ppl never bother to trade, so i assume they find very boring (as 99% of players) yet you suggest ppl should haul more (but not everyone, pirates just pirate em on route you decided is needed).

Right. Uh, theres "pirating tutorials" on forum too, try searching those

Also, at least knowing which tags are traders may help Smile

But, whelp, some guys say trading is easy, or "safe cash", u need a 160m ship, armor, equipment 15m for the cargo, (lets say your expenses then been 200 millions) then need risk ur neck for at least 5 systems to sell there for lil above double the price (buy 15m sell around 40, profit is 25m roughly). If you get intercepted, either you profit nothing and loses the cargo (so your balance is -215m) or lose between 5-10m, then you have flown 20mins to get 15-20millions. If all went well, you could evade all pirates (or havent met any, lucky day Smile happens) you need at least 8 trips of 20 min just to repay your investiment. IF all went well, in 2hours and half roughly u get back your cash.

And lets try gauge pirate "work": ship: between 2 and 6 mills (VHF to bombers) 15m an au8, some top 20m in weapons and ammo, nothing fancy, ull prolly be facing unarmed 5kers, picking the loners not a btrasnp convoy alone...so, top spending around 40m, the u choose a good pirating spot, like o-3 middle of field on last lane to cambridge.
You log there, take a look on player list open, window mode, watching a movie. If by lack of attention a cop catch ya(player list???) ypu buy bats and regens, even if torps and hellfires, is cheap, then in a good time, ull catch what 4 ppls in half hour? If each pay just 5millions in one hour you covered your costs for sure.

Whos playing on safer side, in fact?

Think on that a little. Be nice, dont insult the guy you robbing, rp nicely, dont simple shoot him down if you need fly one k after him. Try do the other side a little, and feel like that: "10millordai" "quick, corporate scum, if want to live" may be ok by rules, but as far im concerned, this kind of pirate never get a cent from me.

And yes, i fly pirate too (not good at it, hardly shoot down a trader who denied the extortion, i pity em Smile )