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Cauldron — Faction Information - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Official Player Factions (https://discoverygc.com/forums/forumdisplay.php?fid=60) +---- Forum: Nomads (https://discoverygc.com/forums/forumdisplay.php?fid=190) +----- Forum: The Nomad Vagrants (https://discoverygc.com/forums/forumdisplay.php?fid=356) +------ Forum: Cauldron (https://discoverygc.com/forums/forumdisplay.php?fid=412) +------ Thread: Cauldron — Faction Information (/showthread.php?tid=154965) |
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Cauldron — Faction Information - Foxglove - 10-31-2017 ![]() ![]() Synopsis: Cauldron is a small group of researchers devoted towards making the parahuman a reality. Upon commission, they devise a way to give a client any physical augmentation, alteration or other plaything they would like to have, for a price, of course. They do not discriminate between lawful or unlawful, instead chosing to retain a position of elevated neutrality in which they are able to approach all sides if necessary. However, in actuality, the granting of superhuman abilities is merely a means to an end intended to exploit people of their resources and funnel them into a project that could revolutionize the nature of what it means to be human while Cauldron itself might just unwittingly play into the hands of a player much larger than them. ![]() Notable Characters:
![]() History: If there has ever been a god that steers everything in the universe, Teresa Martinez has never been one of his favourite playthings. Born into poverty on Crete, she grew up with the knowledge that one day, she would die to the knawing feeling that debilitated her as she tried to fall asleep on Crete. Wanting to spare their daughter such a fate, Teresa's parents paid a Junker that frequented the area sometimes in pursuit of the Artifact trade, giving him their figurative last penny in order to have him take their daughter somewhere safe. Faithful to his word, the Junker took the girl and transported her to New London, where he unceremoneously dumped her at the space port. After all, the bargain had been about bringing her somewhere safe, and not about keeping an eye on her. Alone, the girl wandered around aimlessly, quickly getting the attention of authorities who were alerted to "a street child with tattered clothes who didn't speak a word of English". While a few people were wary of the fact that Teresa was evidently a Cretin, the chances of a girl getting condemned for the crimes of her people were relatively low, and thus Teresa was put into an orphanage, where she would remain until she would be able to live on her own. It was clear soon enough that Teresa was an exceptionally gifted child. Learning the English language in the span of a little more then a single year, Teresa was able to attend school alongside her peers and was eventually put into a separate school where her abilities could be honed accordingly. Her intellect, however, was a double-edged sword, serving to isolate her from anyone her age, most of whom too put off by her hispanic appearance to approach her to begin with. Given that there was nobody to distract her, Teresa continued pressing on, eventually ending up as a professor at the University of Cambridge as the leading figure in the fields of biology and engineering. While frequently criticized for her controversial ideas, Teresa managed to get something that was as close to actual respect she would ever get. Still, it felt like something was still missing. She had hit a ceiling, unable to progress further by simply being excellent. On the 14th of July 824 A.S., Teresa and her assistant Adrian Wight were invited to an archeological exhibition on Planet Pygar in Omicron Theta. Given that it was the epicenter of Nomad infection that led to the Nomad War in 800 A.S., any new findings promised to disclose vital information into Nomad physiology that could be exploited in the fight against the alien menace. During their stay, Teresa got in contact with an artifact that allowed a Nomad entity called the Simurgh to communicate with her. Sly and manipulative as the Nomads are, the Simurgh forcefully altered a small region of Teresa's brain, connecting the two of them before disappearing, leaving Teresa unconscious. The Simurgh knew that it didn't need to control Teresa in order for her to be useful. It had quickly understood that Teresa just was the kind of human that, given the means to be excellent, would use them for selfish means. Teresa, while furious about the invasion of her privacy, instead pledged to actively work against the Simurgh, intending to use the connection between the two against it. Cauldron was founded to facilitate this goal: To kill the Simurgh. However, an endeavour like this needed resources. Considering her own skillset, it was relatively clear that the only thing of real value that Teresa could offer to people would be her expertise in biology and engineering. She had worked for Guildkeeper Cordelia Lyell of the Core in the past, having devised a rather crude way of preventing biological aging for her. People had always been fascinated with the idea of superpowers and Teresa was confident that, given enough time, she could make such things a reality for people who would be willing to pay for them. ![]() The Formula System:
![]() Project Skyhook: Originally proposed by Dr. Adrian Wight, Project Skyhook is the main project of Cauldron. Since the inception of the hyperspace jump technology, Dr. Wight has been working on a way to apply it practically to personnel transportation over long distances. However, such a project is extremely costly. Hyperspace transport equipment and beacons, energy usage and other materials do not come cheap, and Teresa's only real skillset lies within science. Luckily, people have dreams, illusions and limitless aspirations that are rife to be exploited. To achieve them, people are willing to pay. A lot of things are possible if a skilled mind applies itself to them and the members of Cauldron are determined to advance Skyhook that they hope will one day make Cauldron omnipresent, making it that much easier to find and kill an illusive creature like the Simurgh.
![]() Closing Statements: Cauldron is a roleplay project of @Foxglove and is not intended to become official. The faction is in the Vagrant subforum because they are related and there is no diplomacy currently because Cauldron is intended to be a really grey organisation that'll work for and with anyone as long as that is the most advantageous course of action. Diplomacy will follow after a while, when relations to a few factions were established. |