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Question about Incubi - Printable Version

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Question about Incubi - Jadon King - 01-19-2018

Ok I really want to know if there is lore stating that it's impossible to Disable/remove a Nomad Incubus from the host.

Going to be absolutely transparent about this, I want to a RP story involving trying to make a counter to Incubi control, and possibly surgically remove it be the end of the RP... However there is something in the Lore that says otherwise I want to know so I don't make myself look like an Idiot and post contradictory stuff.


RE: Question about Incubi - Teresa Brooks - 01-19-2018

BDM| did RP forever ago about how it left the ex-host an invalid who was functionally dead, an empty shell, as it were.


RE: Question about Incubi - Jadon King - 01-19-2018

I've heard varying things on this subject... Part of why I want some official something or other to clear things up.


RE: Question about Incubi - Sombs - 01-19-2018

The nomad incubus is a one-man-army on its own. The Gleipnir-Device of the BDM, something that was intended to be attached to a ship, should have been able to paralyze incubi. That is BDM-only technology.

All over Sirius the removal of incubi has been extremely unsuccessful, which is why every nomad and every wild faction will tell you 1000 times to think twice about infecting a character. Without a stupid deus ex machina, it will not go well, and if you plan to break the lore, people will treat you as a lolwut. Foxglove and Huggie will be able to give you all the details, but matter of factly, the uncooperative removal of an incubus will either result in the permanent brain/nerve damage of the former host, or simply death. Very young incubi are technically able to leave the fresh host, on their own consent, as none of each other is depending on each other in early stages, however after months, the host will grow dependant on the incubus, and the incubus, growing and adulting itself, will become unable to leave the host without great efforts. If you remember the cutscene of Golanski Niemann attempting to plant a seed in Shelcobi, you see how incredibly big incubi will be in the end, a big mass of fleshy tendrils and muscles without bones. Trent and Juni were only able to kill Niemann and the Incubus because it was not connected with the host entirely at that point. Otherwise, the incubus would have put up a very one-sided fight.


RE: Question about Incubi - Arioch - 01-19-2018

Pretty much exactly what Sombra said.

Think of something that grows inside you, attaches itself on a micro level to your nerve endings, your spinal column, your brain stem, etc. Not only is that incredibly difficult to remove without damaging the host, the incubi is also alive and will ensure that any attempt to remove it from the host will kill the host, so as to prevent any secrets to be shared. Similar to facehuggers in Aliens. When you try to remove it, it only increases it's grip around the host's neck.

tl;dr - it's pretty much impossible to remove an Incubi without damaging the host at the very least, unless you are lucky enough to find someone who was VERY recently infected and if you can "convince" the incubi to leave as Sombra said, though that is HIGHLY unlikely.


RE: Question about Incubi - Jadon King - 01-19-2018

Well... That's disappointing... Guess I'll just have the person "Saved" be a newbie Infected then.

Thanks for clearing it up.


RE: Question about Incubi - Impyness - 01-19-2018

I'm pretty sure BDM did some roleplay where in exchange for some kind of information the wild uninfected a character, or at least allegedly did. Unless there's something I'm missing from that I'd think that they aren't actually dependent on each other.

That is likely just player roleplay and not actual lore though.


RE: Question about Incubi - Arioch - 01-19-2018

Even then, that's VERY difficult, cause as mentioned above, the Incubi has to willingly remove itself from the host. Keep in mind too, that when someone is infected, it's not out in the open, but a closely monitored act. Which means that you would not only have to find the location where the infection is happening, but get your way to the host, remove the host from the infected environment during the "incubation period", get to another facility to extract the Incubi, then find a way to convince the Incubi to leave the host.

I know this might be coming across as trying to hinder your RP, and that isn't our (at least isn't mine) intention, more just trying to provide you with what the lore and facts are around infected individuals.


RE: Question about Incubi - Jadon King - 01-19-2018

No it doesn't come off as that, quite the opposite really. If this is the case then I'll just modify what the goal is. As I said, I don't want to contradict things that are deemed "canon"