Trial: Nomad Cloak Disruptors - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Trial: Nomad Cloak Disruptors (/showthread.php?tid=157677) |
Trial: Nomad Cloak Disruptors - Skorak - 02-03-2018 After server restart and for a yet undisclosed amount of time, the Nomad Countermeasure Dropper will serve as a Cloak Disruptor. It will consume 50 Nomad Cloak Batteries per use. It has 45003000 range and a cooldown of 30 seconds. Please post feedback in here, preferably after testing it or if you see an obvious flaw. RE: Trial: Nomad Cloak Disruptors - sindroms - 02-03-2018 Considering the nomad CM is buyable by any nomad-related ID owner and it can be used on any nomad ship class without the limiting factor of cost similar to a conventional disruptor, the range should be scaled down to fighter-grade disruptor levels. RE: Trial: Nomad Cloak Disruptors - Skorak - 02-03-2018 Good point. Let me tone that down. Edit: Fixed-ish RE: Trial: Nomad Cloak Disruptors - Karlotta - 02-04-2018 When I try to use it it says "ERR Not enough batteries" even though I have 1000. RE: Trial: Nomad Cloak Disruptors - Foxglove - 02-04-2018 You would need to allow the Vagrant ID to buy cloak batteries for this to work for us. RE: Trial: Nomad Cloak Disruptors - Blackvertigo1 - 02-06-2018 Nomads are missing a sense of, 'uniqueness', I fear. |