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Player Owned Bases - Printable Version

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+--- Thread: Player Owned Bases (/showthread.php?tid=159051)

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RE: Player Owned Bases - Grumblesaur - 06-01-2020

PVP is RP.


RE: Player Owned Bases - Jeuge - 06-01-2020

(06-01-2020, 03:53 AM)Sniper Wrote:
(06-01-2020, 03:28 AM)Jeuge Wrote: There are times when the defense has the advantage, as well as times when it's at a disadvantage. this is part of the game, there are times when you have to learn how to lose, instead of crying on the forum and putting the blame on people who play the faction.

I assume you are one of the siegers?

Ships respawn, PoB's don't.
Ships can log back in after 1 hour. Not the PoB. Does this actually get through to you?

This is an RP server, not a PvP server. Enclave seems to focus on the latter. No Freelancer PvP servers remain... all gone... dead.

Seiges are part of the game.
Seiges in RL look to force a capture or surrender of defenders. Not to wipe them out. Why destroy a players hard work?

In Rugby, one team wins, one team loses. They shake hands and share a beer after the game, knowing they can all play next week. As can two opposing fleets of in DiscoGC.

PoB's can't as in less than a day, all the hard work, effort, to build and maintain a base over many years is destroyed. No more RP, pissed off players and harm to the community.

the enclave doesn't only focus on PvP that's why there are two OF, by the way you should change the record with your sentence "Ships respawn, PoB's don't" this fake one

plus you forgot one detail, it's only one fucking game.

Seiges in RL look to force a capture or surrender of defenders. Not to wipe them out. Why destroy a players hard work?

Not in the eyes of the enclave, the enclave destroys everything connected to their enemy, whether you're neutral or allied.

you know damn well Dublin is a high-risk area, so why didn't you think about it beforehand?

"It's a RP server, not a PvP server."
Yes, of course, (irony).


RE: Player Owned Bases - SlappyTheRoach - 06-01-2020

(06-01-2020, 03:53 AM)Sniper Wrote:
(06-01-2020, 03:28 AM)Jeuge Wrote: There are times when the defense has the advantage, as well as times when it's at a disadvantage. this is part of the game, there are times when you have to learn how to lose, instead of crying on the forum and putting the blame on people who play the faction.

I assume you are one of the siegers?

Ships respawn, PoB's don't.
Ships can log back in after 1 hour. Not the PoB. Does this actually get through to you?

This is an RP server, not a PvP server. Enclave seems to focus on the latter. No Freelancer PvP servers remain... all gone... dead.

Seiges are part of the game.
Seiges in RL look to force a capture or surrender of defenders. Not to wipe them out. Why destroy a players hard work?

In Rugby, one team wins, one team loses. They shake hands and share a beer after the game, knowing they can all play next week. As can two opposing fleets of in DiscoGC.

PoB's can't as in less than a day, all the hard work, effort, to build and maintain a base over many years is destroyed. No more RP, pissed off players and harm to the community.

And these are the risks of having a PoB. you build them knowing the risk of them getting blown up. Have you ever seen a RL siege before? i suggest you look to see, they did force the opposing side to surrender but have you seen what the place looks like afterwards?

[Image: 1-marawi.jpg?ext=.jpg]

This is an aftermath of a siege at Marawi. I think you can say this is well and truly destroyed.


RE: Player Owned Bases - Sniper - 06-01-2020

(06-01-2020, 04:09 AM)Jeuge Wrote: you know damn well Dublin is a high-risk area, so why didn't you think about it beforehand?

That is rather gormless of you to say. The PoB's were there years before the Enclave formed. Why didn't you think about that beforehand?

Try and justify your argument now saying we should have known because we are omniscient and we should be able to foretell the future?

Ships respawn, PoB's can't.


Sieges that destroy the hard work, time and labour of players who have spent years maintaining them? Dumb stuff.



RE: Player Owned Bases - Grumblesaur - 06-01-2020

Repeating yourself doesn't make your point any more correct, salient, helpful, or valid.


RE: Player Owned Bases - Markam - 06-01-2020

I just want to see Enclave try to siege Goldern Coin and the RP that arises from that. I do believe it was on their list and is in line with the RP of clearing POBs in Dublin. The RP was fairly lightweight (not judging) but it was RP nonetheless.


RE: Player Owned Bases - Sniper - 06-01-2020

(06-01-2020, 04:57 AM)Grumblesaur Wrote: Repeating yourself doesn't make your point any more correct, salient, helpful, or valid.

Truth is truth. It is valid, is correct, is helpful... definitely to the point.

Repeatedly destroying PoB's with almost no RP doesn't make your stance any more correct, salient, helpful, and certainly has no validity in the game.

Destroying peoples hard work done over years and years? Dumb stuff.


RE: Player Owned Bases - Grumblesaur - 06-01-2020

(06-01-2020, 05:13 AM)Sniper Wrote: Truth is truth. It is valid, is correct, is helpful... definitely to the point.

Repeatedly destroying PoB's with almost no RP doesn't make your stance any more correct, salient, helpful, and certainly has no validity in the game.

Destroying peoples hard work done over years and years? Dumb stuff.

It does have validity in the game, in fact. What we are doing is permitted by the rules. If base owners do not like the risk of their hard work being destroyed, they should be prepared to defend it, or not build at all.

You have made several threads already, and in each one you refuse to partake in any kind of constructive dialogue, and instead praise opinions that align with your own goals of preserving player bases.

Removing or limiting the mechanics of siege would allow player bases to become NPC bases in effect, by being near-permanent installations. An unthreatened base requires relatively little effort to maintain on life support. Many bases choke out the possibility interaction in a system by providing escape points not intended by the systems team. They allow miners and traders to avoid direct interaction with each other and make more profit from doing so. In-game roleplay is actively subverted by the presence of player bases, and here you are demanding that everyone play a game of forumlancer negotiation in order to conduct base takeovers.

No. The goal here is to get people to roleplay in the game, not to roleplay on the forums. Player bases as they exist currently are detrimental to that in all ways except providing an opportunity for sustained bombardment.


RE: Player Owned Bases - Jeuge - 06-01-2020

Unfortunately you stay too defensively telling yourself the same thing over and over again without a valid argument, the Pob are just a tool for Discovery; when you build a Pob there are advantages and disadvantages, if the Pob or a health bar there is a reason.

As far as I'm concerned, this page should be deleted, because your attempts to create a "scandal" are pathetic...

it's just selfishness.


RE: Player Owned Bases - Jeuge - 06-01-2020

Soon we'll be having style conversations. "delete PvP"