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POBs + Mining system = broken mechanic. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: POBs + Mining system = broken mechanic. (/showthread.php?tid=159287) |
POBs + Mining system = broken mechanic. - sindroms - 03-21-2018 Alright, so I got my swing back into mining again and from what I have experienced over the past week, there is a certain issue with POBs that we all already know and it has been discussed before no doubt. I want to raise that topic again, because it is starting to hurt the mining process itself. So as we all already know, the main purpose for mining is providing players with profit. What was initially a mechanic designed for group effort has been slightly altered by the introduction of a completely unrelated mechanic - pobs. I have nothing against POBs as a mechanic. I do have a gripe with them completely shafting the mining mechanic. And I am not only talking about where it enables self mining with 5kers as it replaces other players as haulers. Back in the day, you had the choice of either mining quickly on a small ship, so you could charge other players to haul it (Now you can buy ore straight from the pob, thus making this player interaction extinct) or you could mine it into a mining ship with 2k-3k cargo and move it yourself (Now you just put your own ore on the POB, then pick it up on your 5ker). People are placing core 1 POBs in every field in the game now, ever since the removal of the rule regarding POB construction. This is hurting the whole mining mechanic as it provides no initiative for the miner to seek out players not only to haul their ore, but also to provide protection. This also means that no pirate will ever bother with engaging in any sort of player interaction in these fields, if their target can just dock on the POB. It completely kills any sort of player interaction just for the sake of using a broken mechanic that is the result of two unrelated systems. What is the point of system developers carefully placing fields and solars at specific distances for the sake of game balance, if players are allowed to completely undo all of that effort? The current rule of not allowing POBs past a certain core level in fields is completely mute, because even a freshly plonked down C1 base is still a docking point. Please consider and discuss the following possible alterations/changes. 1. We outright forbid making POBs an X distance from any given mining field, regardless of core level. Any existing POB is either moved or refunded to the owner/s. 2. We remove the attack deceleration requirements from bases inside of mining fields, allowing anyone to destroy such new bases on a whim. 3. If players start whining about their property - move the field instead. A broken or flawed mechanic has absolutely no short or long term benefit for the server. If we cannot fix this from a mechanics standpoint by restricting the base platform from operating near specific zones, it can at least be restricted by the server rules like everything else is. RE: POBs + Mining system = broken mechanic. - SnakThree - 03-21-2018 Yes. RE: POBs + Mining system = broken mechanic. - JorgeRyan - 03-21-2018 In short, I agree. Preferably, I'd go for 1>3>2 out of those solutions RE: POBs + Mining system = broken mechanic. - Major. - 03-21-2018 Number 1 sounds perfect for me and I agree with the whole thread here. PoB's are destroying the mining effort. RE: POBs + Mining system = broken mechanic. - Enkidu - 03-21-2018 I thought bases higher than core 2 can't be within 15 kilo of a mining zone? Expand that rule to all base cores. RE: POBs + Mining system = broken mechanic. - Epo - 03-21-2018 (03-21-2018, 09:00 AM)Gerhard Wolf Wrote: Number 1 sounds perfect for me and I agree with the whole thread here. #MakeMinersGreatAgain RE: POBs + Mining system = broken mechanic. - oZoneRanger - 03-21-2018 (03-21-2018, 09:00 AM)Gerhard Wolf Wrote: PoB's are destroying the mining effort. PoBs are not destroying the mining effort, PoBs placed in a mining field by players interested in ooRP credit farming and cap ship building are. It is the individual Player and his/her short term nonRP objectives and play style that are the problem. RE: POBs + Mining system = broken mechanic. - Ayman - 03-21-2018 (03-21-2018, 08:48 AM)sindroms Wrote: 2. We remove the attack deceleration requirements from bases inside of mining fields, allowing anyone to destroy such new bases on a whim.This option sound good RE: POBs + Mining system = broken mechanic. - Teresa Brooks - 03-21-2018 (03-21-2018, 08:48 AM)sindroms Wrote: 2. We remove the attack deceleration requirements from bases inside of mining fields, allowing anyone to destroy such new bases on a whim. Yes please. Space is dangerous, after all. RE: POBs + Mining system = broken mechanic. - supatroll - 03-21-2018 Well i agree 15k-20k from mining field sounds rly good doesnt it? I had alot of player interaction with my base,ive been asked to mine or haul,if i am away i just store it in the base so they can buy it later and i still make profit as miner and they as trade,yesterday 3 people were asking me to mine for them but they were rly away from the field i said ill just mine x amount store it in the base so u can buy it later,thats how they pay me for my miner servicies,there are also a number of people that need fast cash and just fill my pob few times then haul to the x point that has best buying price. But pobs direcly inside the field ruin that u can litteraly just jetson infront of the base log as transport and haul ur self.Ive met alot of peeps by simply trading/mining. Also for example the X faction that has rights over the system my pob whouldnt let me build the pob if it wasnt 15k away from the field,witch tbh i had already planned ;d |