About =CR= ID - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: About =CR= ID (/showthread.php?tid=160356) |
About =CR= ID - TheShooter36 - 04-22-2018 Hi, i would like to discuss =CR= ID and how it can be better worded, as well as giving an incentive to official ID over indie one. Old CR ID Wrote:* This Primary ID is only available for use on ships belonging to =CR= official faction. I see some problems in this line highlighted red. While we all know its meant to say, "you can self defence against WHO shot you but you cannot do the rest against lawfuls" a new player can get into the confusion that CR CANNOT defend itself against lawfuls by ID's wording. Thus it makes confusions. It could be divided into 2 lines like: - Can attack any ship in self-defense. - Can attack unlawfuls and quasi-lawfuls to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. While the second part. Giving incentives over indie ID could be made by - - Can attack unlawfuls and quasi-lawfuls to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence. into - Can attack any ship to protect an allied ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence while not using battleships. and Removing "- Cannot ally with any unlawfuls except for Council and Maquis" line as we are allies to more unlawfuls as of this moment, which would better reflect our RP in our eyes. you will notice that those lines are more of a sidegrade rather than a straight upgrade. The first line especially trades things a bit. Ball is on you community, give your thoughts. RE: About =CR= ID - TheShooter36 - 04-28-2018 Bump, no one cares about this? RE: About =CR= ID - Lythrilux - 04-28-2018 You're probably just best off submitting a request. RE: About =CR= ID - Kalhmera - 04-28-2018 You can defend yourself against anyone who attacks you regardless of ID so your good. RE: About =CR= ID - Panzer - 04-28-2018 It's an ID, not a suicide pact. Doesn't look broken to me - I'm against trying to fix it. RE: About =CR= ID - Shaggy - 04-28-2018 It looks fine to me and like any other official faction. Wouldn't you have to put in a request to get it changed RE: About =CR= ID - Lythrilux - 04-28-2018 Although whilst the discussion is open... Based on the scenario in Delta the other day I think it would be a good idea to consider the length at which CR can take Caps outside of its ZoI and assist allies. Situations like a CR cap coming to Omicron Delta to assist Order against Core should never really happen. I believe that every ID should be able to at the least escort allied and neutral ships outside of it's ZoI. But flying somewhere out of your ZoI to assist someone for a quick pew, especially in a Cap, is really silly. |