Borderworlds Transport & Train v1.0 - 23 August - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33) +----- Thread: Borderworlds Transport & Train v1.0 - 23 August (/showthread.php?tid=161462) |
Borderworlds Transport & Train v1.0 - 23 August - aerelm - 05-27-2018 Maybe a replacement for the current BTW, maybe a larger class transport. Whichever is felt more needed. Now both! Base Mesh - Done
Textures - Done Cockpit - Done Hardpoints - Done Animations - Done ยป Model Submitted - 25 Aug 2018
View in 3D v1.0 - 23 August Size Comparison with the current model Both have interchangeable cargo pods (similar to Civi Train line), because why not. Both will have animated baydoors for ejecting cargo. (08-23-2018, 07:32 PM)aerelm Wrote: v1.0 is up. RE: Borderworlds Transport (WIP) v0.1 - 27 May - Sean Adamson - 05-27-2018 That's very pretty, I like very much RE: Borderworlds Transport (WIP) v0.1 - 27 May - Skorak - 05-27-2018 Suggestion to maybe allow cargo pods in there instead of modelled ones. Looks good so far. RE: Borderworlds Transport (WIP) v0.1 - 27 May - aerelm - 05-27-2018 (05-27-2018, 01:05 PM)Skorak Wrote: Suggestion to maybe allow cargo pods in there instead of modelled ones. (05-27-2018, 12:57 PM)aerelm Wrote: It will have interchangeable cargo pods (similar to Civi Train line), because why not. RE: Borderworlds Transport (WIP) v0.1 - 27 May - Skorak - 05-27-2018 Wow I missed the first two lines RE: Borderworlds Transport (WIP) v0.1 - 27 May - aerelm - 05-27-2018 (05-27-2018, 01:09 PM)Skorak Wrote: Wow I missed the first two lines Hm. Yea I see how the picture could kinda drag the attention away from that part. Rearranged the post a bit. RE: Borderworlds Transport (WIP) v0.1 - 27 May - Zyliath - 05-27-2018 @aerelm - quoting you for a moment. aerelm Wrote:Textures will (most) probably be handpainted instead of tiled vanilla textures What's the difference between using pre-existing vanilla texture tiles and handpainting textures? RE: Borderworlds Transport (WIP) v0.1 - 27 May - Lythrilux - 05-27-2018 Looks pretty good, would make for a fitting (i.e) Border Worlds 4.3ker. RE: Borderworlds Transport (WIP) v0.1 - 27 May - Skorak - 05-27-2018 I thought it was meant to replace the BWT RE: Borderworlds Transport (WIP) v0.1 - 27 May - moebus - 05-27-2018 It looks great, i'll buy one, or two! |