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Blood Dragons commodity - Printable Version

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RE: Blood Dragons commodity - Megaera - 06-02-2018

Pufferfish venom


RE: Blood Dragons commodity - WesternPeregrine - 06-19-2018

Bumping for more opinions.


RE: Blood Dragons commodity - Lanakov - 06-19-2018

I like the idea of precious cultural artifacts very much. Valuable heirlooms, collector replicas and so forth would be very interesting to the wealthy elites of various markets who probably are getting tired of "regular" artifacts... Plus it plays well into the traditionalist-culturally attached Dragon archetype.


RE: Blood Dragons commodity - Shiki - 06-19-2018

do they need one in the first place? they can trade order khekhemer munition or whatever.


RE: Blood Dragons commodity - Kaze - 06-19-2018

Handmade katanas.

Oh wai-

<3



RE: Blood Dragons commodity - WesternPeregrine - 08-22-2018

Hey, something or someone reminded me of this. I shall bother you now in putting this on your mind once again.


RE: Blood Dragons commodity - Banned player t202085 - 08-22-2018

I like the idea of faction specific commodities, not sure dragons would part with their family heirlooms for cash though


RE: Blood Dragons commodity - LaWey - 08-22-2018

I want anything what i can haul from Kyoto back on coalition ships (aside sake). Peoples want to see Kusarian arts. After ideology checks of course. Also we need machines to recultivate lands.


RE: Blood Dragons commodity - Zephyranthes - 08-22-2018

I’d appreciate it if these commodities had a high buying price, but even higher selling price to accentuate their worth and rarity. Would also add another dynamic to the risky smuggling by having more on the line per run.


RE: Blood Dragons commodity - Sand_Spider - 08-22-2018

(08-22-2018, 04:02 PM)Zephyranthes Wrote: I’d appreciate it if these commodities had a high buying price, but even higher selling price to accentuate their worth and rarity. Would also add another dynamic to the risky smuggling by having more on the line per run.

Yes, and yes! I've been wanting to see something like this for years, now. Something that which breaks the "sacred X credits per second" rule by being a high risk/high reward type of commodity; something that can potentially compete with even ore trading, at the cost of the commodity having an absurdly high initial investment cost, as well as being considered contraband in most places.

This would encourage the player to avoid trade lanes/gates, as well as even hire a scout to keep their cargo safe. Because if a pirate or lawful catches you with such a commodity, they're liable to make some serious bank off of you.