Carriers idea - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Carriers idea (/showthread.php?tid=162013) |
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Carriers idea - Mr.Mike. - 06-15-2018 Hello! There was an idea of how to balance the game on carriers and at the same time leave their force as it was (at least, I think so). So, let's compare the Liberty`s Dreadnought and Carrier:
And now we compare the ships of Bretonia (all the same classes):
As you can see, carriers bypass their battleships by the number of weapons, the power of the core and even the strength. Let's turn to the reality: no aircraft carrier has such a number of weapons, and even more so - such strength to withstand the enemy's tight fire. All their weapons are fighter jets and bombers with different weapons. So, in connection with the appearance of Drone Bays, I propose to introduce the following changes: Bretonia:
Liberty:
This will change the class of carrier ships radically. But let's have a closer look. Weapons: Changes in the number of turrets should lead to the fact that carriers could successfully fight with enemy fighters, and not act as tanks in each battle. Of course, such a need will lead to the creation of new weapons for carriers only: I would use the main guns from the battleships, since some kind of firepower needs to be kept. Nevertheless, even with such weapons, the firepower leaves much to be desired, because such a weapon can destroy a small group of bombers (and that is not a fact), well, or a n00b gunboat/cruiser. Drone Bays: Carriers for this and called carriers, that carry on their board some ships. As I believe, you need to expand the arsenal of the Drone Bays. Now we have a bomber with powerful shields and conventional armor. The only variety on it is torpedoes. As I believe, carriers should have an fighters/bombers on their board. So, I propose to introduce the following Drone Bays in return for the old ones: Also I believe that you can distribute Bays for homes: Liberty Fighter Drone Bay etc. So Military ships will replace civilian models which will be logical. Naturally, there will be confusion with the commands: how to activate it, how to activate the other ... But in fact: how can we activate all this simply and conveniently? I think that for each Bays we can make the distribution as in turrets: 1 slot - Bomber Medium Drone Bay 2 slot - Fighter Medium Drone Bay You can change the permutation of Bays, but you can use all the same commands: We do not need to think about which ships to use, we are now often meeting the Cultists. Their ships appear thanks to the commands of the administration. In fact, ships with the same principle of operation will be able to use and players. (In addition to the Cultists ships, administration can spawn and military vessels). Why need to do this:
There is much more to offer: new types of weapons, bays. But the bottom line is that at the moment the carriers are too strong, they are practically battleships (not to mention the Liberty and Bretonia ships). That`s all, thanks. RE: Carriers idea - TheShooter36 - 06-15-2018 I like your weapon idea but hull nerf is over the top on your suggestion from what i see. Plus drone bays are going to be limited to 1 drone per ship for the moment as you know. RE: Carriers idea - Mr.Mike. - 06-15-2018 (06-15-2018, 10:50 AM)TheShooter36 Wrote: I like your weapon idea but hull nerf is over the top on your suggestion from what i see. Plus drone bays are going to be limited to 1 drone per ship for the moment as you know. Well, it's not a problem to change the number of ships in one compartment, as I think. RE: Carriers idea - Sombs - 06-15-2018 Never touch a running system. We don't need to fix carriers kaputt. They are fine the way they are and the drone bays are the icing, really. RE: Carriers idea - Shiki - 06-15-2018 GIve them all secondaries and a lot of docking modules 4 free. RE: Carriers idea - Reddy - 06-15-2018 (06-15-2018, 11:08 AM)Sombra Hookier Wrote: Never touch a running system. We don't need to fix carriers kaputt. They are fine the way they are and the drone bays are the icing, really. +1 they are being balanced right now. currently the libcarrier is the only one with drone bay and the other carriers will have drone bays too. maybe next update RE: Carriers idea - Mr.Mike. - 06-15-2018 (06-15-2018, 11:08 AM)Sombra Hookier Wrote: Never touch a running system. We don't need to fix carriers kaputt. They are fine the way they are and the drone bays are the icing, really. Are you seriously? Do you think that 1 drone-bomber really can do something in real combat? The current system is primitive and inescapable, I propose its improvement. RE: Carriers idea - Sombs - 06-15-2018 The drones are a gimmick, a tiny bit of support. You're requesting a change for the entire class which is not necessary. The drones are generally rather underwhelming and only situational useful. It either requires a buff to the drones themselves or to revert the carriers to their old stats + drones as gimmick. Adding more drones could turn into a serious problem for the server performance though, especially in bigger battles - and carriers are often deployed into larger battles. The proposed changes also will require a long time of looking for exploits in terms of balance. The current carrier system is nice the way it is. I say that as owner of both an Atlantis and the Bretonian Carrier. RE: Carriers idea - Mr.Mike. - 06-15-2018 (06-15-2018, 11:31 AM)Sombra Hookier Wrote: The drones are a gimmick, a tiny bit of support. You're requesting a change for the entire class which is not necessary. The drones are generally rather underwhelming and only situational useful. It either requires a buff to the drones themselves or to revert the carriers to their old stats + drones as gimmick. Adding more drones could turn into a serious problem for the server performance though, especially in bigger battles - and carriers are often deployed into larger battles. There is no problem in how the balance will change there. Yes, it will be crooked and bad, but still it will be some kind of progress. Over time, everything will improve and the update will be on the level. From the point of view of realism and logic, carriers should not have such high firepower, they need drones, like support ships and only. RE: Carriers idea - Sombs - 06-15-2018 Realism in a video game, especially Freelancer, is a very bad argument. I'm 100% this will not make it into the game because this is absolutely not needed. If you want to have a different experience, don't try to bend the game to your will but try another game. Freespace 2 for example. It does have carriers as well. Heavy armed ones, I might add. |