Possible Stellaris Discovery mod - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Real Life Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=16) +--- Thread: Possible Stellaris Discovery mod (/showthread.php?tid=164245) |
Possible Stellaris Discovery mod - TheShooter36 - 09-04-2018 Hey people, nowadays i am searchimg how to implement disco ships to stellaris, and make preset factions, plus a few extra "what if" versions of several factions. What would be the interest? In theory implementing ships are easy. Hard part is exporting them from discovery. RE: Possible Stellaris Discovery mod - Felipe - 09-04-2018 Oh yeahs sjota, doeet Cant wait to b the Evil Reich on Stellaris (cuz the Reich mod is stupid lol) RE: Possible Stellaris Discovery mod - aerelm - 09-04-2018 (09-04-2018, 11:28 AM)TheShooter36 Wrote: Hard part is exporting them from discovery.Exporting ships to .obj files only takes a couple of clicks. Use Lanceredit. Load the CMP, then Actions > Dump Model > Entire CMP RE: Possible Stellaris Discovery mod - mayu20 - 09-04-2018 The thing is, Stellaris has this "modular" parts of their ships. You have front section, middle and bow, where you add guns, and at the bottom you add shields/armor and other things. I wonder if you can just make the ships to be more like a skin, other than anything else. Because in order to make the FL ships the "proper" way, I think it might require something more than just exporting them. RE: Possible Stellaris Discovery mod - TheShooter36 - 09-04-2018 mayu, thats why we can use a body part as whole ship and then use invisible skins for ships parts OR i can create ships with one "part" and make them standalone ships instead of vanila ship replacer. Hell, making them standalone ships, tied to standalone tech tree would be even easier! And better. |