Jump holes - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +--- Thread: Jump holes (/showthread.php?tid=165053) |
Jump holes - IN7ERC3PTOR - 10-07-2018 Hey, Sorry if this is posted elsewhere - feel free to redirect and delete if it is. When setting best route in the navmap, say to Sigma59, it says no route found even though I have been there before. Is the navmap not designed to automatically utilise jump holes at all, or is this a consistent glitch I'm getting? It'd be so much easier. If I didn't have to remember which holes were where and manually route to somewhere each time I get to the next system so that I can arrive somewhere I've been 200 times RE: Jump holes - Jayce - 10-07-2018 Ingame navmap does not use jumpholes unless it's for a mission. RE: Jump holes - JorgeRyan - 10-07-2018 Ageira patented automatic waypoint pathing network systems do not allow the use of the so called "jumphole" gravitational anomalies due to their dangerous and unstable natures and instead only utilise the safe and secure Trade Lane[tm] and Jumpgate[tm] Networks installed and msimtaimed by Liberty's best and brightest RE: Jump holes - IN7ERC3PTOR - 10-07-2018 Copy that |