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Bug? Annihilator Torpedoes - Printable Version

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Bug? Annihilator Torpedoes - Tenacity - 11-19-2018

So I've been testing some weapons on my corvo, trying to make it at least worthy as a support ship in combat (and failing, so far).

The one gunboat heavy slot seems best used for anti cap guns, so I had put an Annihilator torpedo launcher there.

Now, according to the infocard in-game, annihilator torpedoes have a range of 2k. However, according to FLstat, they detonate at around 1300 from rest, with a max of about 3k if you're going 200m/s towards the target (even though gunboat/corvo max speed with thrusters is 130m/s).

Harpoon missiles, on the other hand, have a stated 1500 range in the infocard, yet according to FLstat have a 5k range from rest, and a 10k range at 200m/s ship speed. I've tested this in conn, and harpoons do indeed have up to a 5k range from standstill against a stationary target, while annihilators fizz out at about 1200.

These values are inconsistent, but on top of that seem to be off in the first place. Annihilators are anti-cap weapons, they're slower and easier to avoid and have a much lower refire (almost 1/3rd of harpoons), much lower turret tracking speed, and take a lot more power to fire. It makes sense that annihilators would have a higher range, then, in order to fire at larger, more dangerous capships from a relatively safe distance. Harpoons, on the other hand, shouldnt be firing at 5-10k range, as they're meant to fend off fighters and other gunboats, not cruisers and battleships.

Could we get these values looked at? IMO the annihilator should at least be able to properly target lock and fire from 2k, with up to a 5k range lifetime to account for ship movement, while harpoons should probably have a shorter range to avoid chasing fighters and bombers to the other side of the galaxy.


RE: Bug? Annihilator Torpedoes - TheSauron - 11-19-2018

The range stated in their infocards, 2k for Anihilators and 1.5k for Harpoons, is the maximum range from which they can be fired, and still lock onto their target. If you fire from beyond that range, it will behave like a simple dumbfire. It is unrelated to the missile's actual lifespan.

About Anihilators, current iteration of gunboats isn't exactly meant to have overly powerful anti-cap tools. Longer range could potentially make the weapon busted, and its current 2k lock-on distance is more than sufficient to get the job done. All gunboats, save perhaps for the Churchill, can safely operate within that distance when facing larger ships.


RE: Bug? Annihilator Torpedoes - TLI-Inferno - 12-09-2018

(11-19-2018, 09:35 PM)TheSauron Wrote: The range stated in their infocards, 2k for Anihilators and 1.5k for Harpoons, is the maximum range from which they can be fired, and still lock onto their target. If you fire from beyond that range, it will behave like a simple dumbfire. It is unrelated to the missile's actual lifespan.

About Anihilators, current iteration of gunboats isn't exactly meant to have overly powerful anti-cap tools. Longer range could potentially make the weapon busted, and its current 2k lock-on distance is more than sufficient to get the job done. All gunboats, save perhaps for the Churchill, can safely operate within that distance when facing larger ships.

However, to achieve 2,000 range, you must fly towards the target. With the Corvo still turning like a cruiser, flying towards the target to fire will get you killed, as you will be unable to turn away before they've completely closed the gap between you.

With them fizzing out at 1300 range at a standstill, and 2k while flying towards the target, imagine how terrible their range will be when flying away from the target.

And, "Gunboats aren't meant to have powerful anti-cap tools". Okay, then what is the annihilator supposed to do? It clearly can't hit anything smaller than a large capital ship.

It ought to have at least 2k range from a standstill; more if flying towards the target.