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Laws Thread Overhaul - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Laws Thread Overhaul (/showthread.php?tid=168524) |
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Laws Thread Overhaul - Lythrilux - 03-09-2019 I think the Laws thread could use an overhaul. There are some clear issues with how it currently functions: Laws enforced by Lawful IDs aren't very accessible to players, especially newbies. Important information is not clearly presented in a concise or meaningful way. The server calls laws 'Laws enforced by Lawful IDs' but the forum (tab) refers to them specifically as 'House Roleplay Laws', which can unintentionally mislead people as to what specific information can be found there. Locking the Laws thread makes it difficult for factions to keep them updated, informing the community when they're updated, and accurately outlining what's been updated. Also going through the laws thread, several posts actually link to other posts that aren't locked, yet are updated by factions because they're an instrumental part of their laws anyway. Given that we have new Staff now, whom I've heard are making the changes to laws posts almost instantaneous, perhaps this isn't as big of an issue anymore. Personally, I still think locking the thread was a terrible idea. All these problems culminate into a very messy and unclear but mandatory element of the roleplay environment that people frequently become lost in, or unknowingly break these laws and get frustrated. I also think it's silly that the thread is cluttered with posts that aren't really anything but RP fluff, as they're not actually enforceable rule/ID-wise by the factions that made them. Our current way of doing things need an overhaul. Here's my suggested plan:
Thoughts? RE: Laws Thread Overhaul - nevrozac - 03-09-2019 Yes RE: Laws Thread Overhaul - Lythrilux - 03-14-2019 boop RE: Laws Thread Overhaul - Grumblesaur - 03-14-2019 Yeah, up-to-date and clearly-worded laws are an altogether good idea. RE: Laws Thread Overhaul - teschy - 05-22-2019 The current House Roleplay Laws thread is a bloated mess. The entries in it need to be reformatted and standardized in a way that makes it easier to navigate and to find the needed information. Splitting them up makes sense but it would be useful to have them all in one place as well. More importantly, it needs to be made clear that the laws thread is actually an annex of the rules and the IDs. It would be convenient to have the bare minimum of these laws present in the game as infocards or fl hook commands, but that might make it too cumbersome to manage. RE: Laws Thread Overhaul - Lythrilux - 05-22-2019 (05-22-2019, 09:58 AM)teschy Wrote: More importantly, it needs to be made clear that the laws thread is actually an annex of the rules and the IDs. It would be convenient to have the bare minimum of these laws present in the game as infocards or fl hook commands, but that might make it too cumbersome to manage. The Colonial News Service on stations, which has long gone without any significant updates, sounds like the ideal place for faction laws to be located in game. Problem is the rate at which it can be updated. |