XA- Xeno Alliance - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Player Requests (https://discoverygc.com/forums/forumdisplay.php?fid=244) +---- Forum: Official Faction Requests (https://discoverygc.com/forums/forumdisplay.php?fid=245) +----- Forum: Official Faction Creation Requests (https://discoverygc.com/forums/forumdisplay.php?fid=134) +------ Forum: Approved Faction Creation Requests (https://discoverygc.com/forums/forumdisplay.php?fid=136) +------ Thread: XA- Xeno Alliance (/showthread.php?tid=168784) |
XA- Xeno Alliance - Xeno Alliance - 03-16-2019 Recruitment Message Dump Phantom Wing Sub-faction Mission Board Feedback for uneducated guesses Mess with the Viper, get the fangs. The Xenos are far from dead and will never truly be dead. This is going to be another attempt at achieving officialdom and continuing the legacy that this otherwise neglected vanilla faction truly deserves.
XA-Death.Valley for the credit bills. What's new?!?!: - New look. I'm rather proud of it. - A return to vanilla for the most part. Seeing as certain aspects of Discovery do not conform with vanilla, this return to form can't accurately be enforced upon it. However the Xenos will once more be competing with the Junkers to try and wrest the Cardamine black-market from them, and to then place themselves at the top of the food-chain. Rule the drug and make the aristocracy, the hackers, the rogues and every other pansy and degenerate our wenches. - We've re-opened lines of communication with the Corsairs and have begun dealing with them once more. - Damian Morreti is the new Squadron Commander. - Our relationship with the Legion / Commonwealth is deteriorating - We have intervened in Coronado in defense of the IMG given our common roots. - The ambition of developing our own hardware is now being set in stone. - Under-hand dealings with USI continue apace. - Dealings with the Zoners of Ames continues in line with vanilla lore. - Potentially aiding Ageira to keep its proprietary products so as to benefit the Alliance. - Crafting volatile battle-plans, patriotic exhibitions, displays of brute force, blotting out your local sun with novas, bringing foreign economies crashing down, burning your kyushu rice, smashing junkers, harassing rent-a-cops, beating up the rogues, bullying the navy, crashing hacker computers, de-unionizing the unioners, dissolving the bundschuh parliament, making you detour around Liberty, crashing people's parties, mounting chain-guns, stealing the drug-purse of maskers and living up to our reputation as snakes. Goals:
- Evicting the Junkers and taking over the cardamine black-market. - Designing our own ships. - Reasserting ourselves locally, developing the Movement. - Making foreign corporations shake in their transports. RE: XA- Xeno Alliance - Dino - 03-16-2019 Cash taken, you will be added to the tracker shortly. Good luck! RE: XA- Xeno Alliance - Lythrilux - 03-16-2019 Whilst I don't agree with everything as to how this faction interprets the Xeno NPC faction or (old) XA itself for that matter, it's still good to see a renaissance of sorts among Liberty unlawful factions, especially Xenos. Good luck. RE: XA- Xeno Alliance - Alex. - 03-16-2019 Added to tracker RE: XA- Xeno Alliance - Xeno Alliance - 03-16-2019 (03-16-2019, 03:49 PM)Alex. Wrote: Added to tracker Thank you. RE: XA- Xeno Alliance - Wesker - 03-16-2019 Yay! Xenos! RE: XA- Xeno Alliance - Loken - 03-16-2019 You guys seem fun. RE: XA- Xeno Alliance - Xeno Alliance - 03-17-2019 (03-16-2019, 04:57 PM)Wesker Wrote: Yay! Xenos! (03-16-2019, 07:16 PM)Loken Wrote: You guys seem fun. RE: XA- Xeno Alliance - Vexykin - 03-26-2019 -DISREGARD- EDIT: Changed my mind. RE: XA- Xeno Alliance - Vexykin - 05-04-2019 (05-04-2019, 05:40 PM)Vexykin Wrote: The problem with this, is how Xenos lack real resources and manpower to actually grow, not to mention produce/operate capital ships, they are radical terrorists who are not that numerous, therefore it's hard to decide what their "Shipline" should be, or not to mention if they could afford building their own, with tools they don't really have. (05-04-2019, 05:52 PM)Reeves Wrote:(05-04-2019, 05:40 PM)Vexykin Wrote: manpower (05-04-2019, 05:55 PM)Vexykin Wrote: Just saying you have grown, doesn't make it canon. (05-04-2019, 05:56 PM)Reeves Wrote:(05-04-2019, 05:55 PM)Vexykin Wrote: Just saying you have grown, doesn't make it canon. Referencing this, and besides you being snarky about it, I would like to get some clarification indeed, as I admit I haven't followed 100% of what you have Roleplayed, and of course what you have Roleplayed doesn't make it canon either, unless it's accepted by the story team, right? This being said, Please do elaborate on your population growth over time, without referencing non-canon vanilla infocards(Which are suggestive, not canon for those who did not know) (EDIT: Apologies for making a too bold statement. What I meant by Infocards being suggestive, is that not always infocards are accurate to present Disco-Lore and can be outdated, therefore numbers, rumors and so on are mostly suggestive, not always 100% accurate. Of course Vanilla infocards still form the basis of present day story & faction progression. My bad for bad phrasing, apologies again. ), also the reasons why people have joined the radical agenda to actually leave their lives behind to build up a proper resistance, ships, blueprints, knowledge & engineers, equipment and with tools and resources they get from their supposed powerful supportive allies they don't quite have. If your basis for that Roleplay you are referring to is logical, I stand corrected...Some clarification here would help a great deal Thank you in advance. |