AI mines, a very edgy prop! - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: AI mines, a very edgy prop! (/showthread.php?tid=169732) |
AI mines, a very edgy prop! - Durandal - 04-15-2019 Get it? Because... edgeworlds? Yeah, that was terrible, have a mine. You know, for minefields. Link to p3d.in RE: AI mines, a very edgy prop! - Emperor Tekagi - 04-15-2019 Introduce them ingame. Thanks. RE: AI mines, a very edgy prop! - Lythrilux - 04-15-2019 Looks pretty cool and out-there. RE: AI mines, a very edgy prop! - Mephistoles - 04-15-2019 RE: AI mines, a very edgy prop! - Loken - 04-15-2019 That's a mushroom. RE: AI mines, a very edgy prop! - sindroms - 04-15-2019 RE: AI mines, a very edgy prop! - Langolier 2.0 - 04-15-2019 (04-15-2019, 08:15 PM)NieRdackel Wrote: Introduce them ingame. Thanks. RE: AI mines, a very edgy prop! - SnakeLancerHaven - 04-15-2019 (04-15-2019, 11:26 PM)Prometheus Wrote:(04-15-2019, 08:15 PM)NieRdackel Wrote: Introduce them ingame. Thanks. RE: AI mines, a very edgy prop! - Lythrilux - 04-15-2019 Is this a hint that Kappa will finally get a redesign and return to it's former glory? RE: AI mines, a very edgy prop! - Bannorn - 04-15-2019 (04-15-2019, 08:17 PM)Mephistoles Wrote: Love the use of Kent. |