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'Dragon' and his spitfiring abilities. - Printable Version

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'Dragon' and his spitfiring abilities. - Bladerunner - 07-16-2019

'Heaven's Dragon' - Spitfiring abilities :: 'Adv. EMP Flak Turret' 前書き


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In every battle I was, I was always target of various projectiles against which I didn't have the best protection. This includes current flak turrets that my Tokugawa has. These Kusari Flak Turrets are not really efficient for reason they are wasting large amount of energy, as well as they need multiple shots upon a projectile to stop it. Frankly I am tired of these, for reason they're wasting enormous amounts of powercore once shot, even in my Tokugawa, which is madness as it really is, having two of them. Now this wouldn't be case with EMP Flak Turrets that I am currently based on. They are certainly more efficient that Kusari Flak Turrets, and they have this scattering ability.

To be sure once this device arrived, I ordered a group of engineers to meet me with the weapon. Device itself is pretty complicated, and has some high technology covering which cannot be cut that easy. We had to use these Z-Lasers in order to cut through it safely. Once we got through the this complicated covering with Z-Lasers, weapon itself I must say is pretty big and has this small computer, that is not enabling use of this weapon without master password. On the package itself, there was master password written, thus we had to see it before doing anything. There is only one try, which is extremely risky and weird frankly. This computer is connected to some high technology parts that are surrounding the weapon, and cutting it would damage the weapon which is extremely risky. Once we typed in the master master, computer showed [PASSWORD ACCEPTED. EXECUTING THE ORDER OF APOLLO]. Afterwards the computer itself unlocked these high technology covering around the ship thus unlocked the weapon. Now we only need to use several crews in order to move all of these coverings and computer, which was an easy task. Now that we have the weapon itself, we need to modify it for usage of the ship, which is engineer job. As I was watching they're decoding, I need to explain what was exactly going on there. Every turret on the ship needs to be modified for a ship, this case for Tokugawa. Tokugawa has a very complicated modification types, that need to be done if we want the weapon to be in working condition. About ten engineers using this enormous robot, put it upon the ship and it was working. However, that was only one EMP Flak Turret. We need to do all of this also to the other turret, which was later done. Now that both of these weapons have been modified in working codition, now they need to be programmed how to work upon ship's commands. One software is enough for both of them, just it's needed to put two copies. As these two weapons were connected to ship's internal weaponry system which is connecting to a software, from where engineers will write the program, that's where rest of the work will be done. Program was pretty similar to the past Kusari Flak Turrets that were unequipped before this even arrived through the robot. After several hours, engineers done their job and programmed the weapons how they're supposed to be done. There were lots of program moditification done compared to past flaks, because these ones are pretty different.

This was accepted to be put on a test of simulation. Both EMP Flak Turrets were behaving as they should - their movement is currect to the program thus both of weapons were connected correctly to the ship's weaponry internal systems. On shooting command, both of these weapons were behaving as they should according to the program and their specifications - they are managing to contradict projectiles much easier, with less energy drained. Both of weapons were stable, therefore there were no issues, including abnormal overheating, weaponry orientation, energy draining, specification and other smaller details. When replaced with past two Kusari Flak Turrets, a lot of modifications were made. Both guns are stable enough to be used nromally on this ship. Well modified, well programmed and well put in.

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RE: 'Dragon' and his spitfiring abilities. - Bladerunner - 07-16-2019

'Heaven's Dragon' - Spitfiring abilities :: 'Kinetic Turret(s)' 前書き


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Loading ship's [Spitfiring abilities :: Kinetic Turret(s)]...

As we would always in battles have the need to shoot heavy antimatters such as Heavy Mortar, we would need to have an amazing accuracy, besides that weapon energy drain would be enormous, considering the fact currently this Tokugawa class warship has two Heavy Mortars, that are devastating once they hit the target, but however, there are various problems. Including enormous energy drain and often missing upon target, which is pretty annoying to the powercore. These Heavy Mortars are draining enormous amounts of energy, both of them drain about 80 percent of the ship's powercore. If we plan on using other weapons, we wouldn't have much place in the powercore to resume dealing that much damage. This wouldn't be case with so called Kinetic Turrets. These Kinetic turrets are not wasting such energy, but have this small scattering ability for which you don't need such of an aim in order to hit ships - once successfuly hit it is damaging nearly Heavy Mortar damage, well not 'nearly' but rather with 200k of difference upon hull but with a lot less energy drain. When it comes to overheating and recharge, Kinetic Turrets have a lot smaller refire rate / overheating recharge compared to Heavy Mortars, which is something we cannot ignore. This weapon is not that good, but certainly would be better for us compared to Heavy Mortar.

These two Kinetic Turrets have some extreme covering high technology protection, that we need something stronger than Z-Lasers, probably B type Lasers that can go through this specific covering without damaging the weapon itself. Once we managed to do so, turret was containing of a small computer that has this covering all around the weapons, that lasers can't go through without damaging the weapon. To avoid that, we have three chances to write this Master Password and to unlock this special covering. We had to go through lots of papers in order to get through the Master Password. After finding it and typing it for the first time, computed displayed something. [PASSWORD ACCEPTED. EXECUTING THE ORDER OF KT-001] First weapon's computed unlocked this covering so these engineers took care of it. When it comes to second weapon, there was a different Master Password for it, and we managed to access it. Both of these weapons now need to be modified and connected to ship's internal weaponry system carefully. For this, we need this enormous robot. Engineers only done their part with modifications to these weapons, so it can be used on this Tokugawa class warship! It took several hours to the engineers to make these modifications and replace them on place of these two Heavy Mortars. Modifications were so different that nearly whole weapon's system of modifications was changed. Now this is job for the Robot, to place two of these Kinetic Turrets on place of Heavy Mortars. Certainly Heavy Mortars were unequipped using this robot before this was event begun. Thanks to these engineers with enormous knowledge and skill, both of these weapons were put without any issues and problems! Last thing they need to do, is to get to ship's bridge and program the weapon, because robot done its job with connection of both of these weapons with ship's internal weaponry systems. It took engines also several hours to program Kinetic Turrets directly from bridge of the ship, which is main place on the ship. There was an enormouse difference in programming compared to the Heavy Mortar, because Kinetic Turrets are nearly completely a new weapon when it comes to programming because of how different they are along with the scattering effect.

Now it's time to test these weapons in a simulation. During the testing weapons were behaving as they really should. Energy draining now is a lot more reasonable, also the scattering ability is working really well. Both of these weapons were behaving the same, without any issues. Speed is certainly different as programmed on ship's modifications compared to Heavy Mortar. These two Kinetic Turrets are now perfect weapons for this Tokugawa, whilst not draining lots of energy as Heavy Mortar, just a bit less which is allowing other weapons to come in depending on the battle in space and other. Both guns are stable enough to be used nromally on this ship. Well modified, well programmed and well put in.

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RE: 'Dragon' and his spitfiring abilities. - Bladerunner - 07-16-2019

'Heaven's Dragon' - Spitfiring abilities :: 'MK-81 Autopulse Turret(s)' 前書き


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Loading ship's [Spitfiring abilities :: MK-81 Autopulse Turret(s)]...

While this Tokugawa or 'Dragon' has two pulses, it is implied ship needs to use them in battle in order to take down enemy shield. There are several down sides of these pulses. Their refire rate, two pulses would never be enough, accuracy in long-range battles. Their refire rate is allowing other ships to dodge it quite well, when it comes to capital ships. These pulses true, they can deal some nice damage, but most of the shots get next to a ship that's giving its best to dodge it and it requires lot of time in order to hit it actually. Two pulses are hardly enough, considering the fact 4 pulses should be amount of them a ship needs, but 4 of them would sacrifice all other primary slots, this was to Tokugawa with 4 primary slots. Accuracy in long-range battles needs to be really extreme for the reason of refire rate so pulses that actually land on enemy ship is not enough and it requires more time to take down shields of thy opponent than it should. Now when we received these MK-81 Autopulse Turret(s), two of them, it's time to modify them and other. These MK-81 Autopulse Turrets are amazing compared to Battleship Pulses. These weapons are reasonably dealing less damage, but have an amazing refire rate compared to Battleship Pulses, allowing some missing but also some nice damage once it hits the target, whilst not wasting much power compared to Battleship Pulses.

MK-81 Autopulse Turret(s) are heavily covered by this high technology covering which requires Z type Lasers that will manage to cut it without damaging the actual weapon. After managing to do so, both of these weapons had this computer that was requiring Master Password because computer itself is surrounding the weapon wtih high-technology covering which can't be cut without damaging the weapon, and there's no way to do that. While going through papers, both of these weapons were containing different master passwords which we found. Certainly we had two tries in order for itself not to get locked forever, which is different to others. However, typing these master password which we found in the documents, ship displayed a message. [PASSWORD ACCEPTED. EXECUTING THE ORDER OF PULSE 55551]. engineers took care of the covering and put it away. Afterward part of modifying the actual weapons has begun, having engineers on both of these weapons modifying to the Tokugawa's usage, viewing the fact these two pulses will be put on places where two 'normal' Battleship Pulses were, and modification are enormous. Took engineers about 4 hours to modify the weapons because of how different it was, many tubes inside of it were needed to be changed and their orientation wasn't the best. Now when both of these weapons were modified, it has come to Robot to do its job, that is to put it upon place where Battleship Pulses are and certainly two of those Battleship Pulses were unequipped before this even begun. Robot put both of these weapons on places where Battleship Pulses were without any problems thanks to engineers who made lots of modifications so it can suit Tokugawa's internal weapon systems and connect it with ship's main interface. Now it has come to programming part, that is to program both of weapons how they should behave. It took engineers five hours to do this, viewing the fact this weapon has a great refiring rate and is draining less damage compared to Battleship Pulses. Weapon really is a lot different to Battleship Pulses, so lots of Programming differences were made.

Now it's time to test these weapons in a battle simulation. After testings, both of these weapons were behaving very well - they were not overheating, refire rate was just as it should be. When it comes to power draining, it is as it should be. These two MK-81 Autopulse Turret are great weapons that replace Battleship Pulses, thus they will be very useful in combats because of their power drain, refire rate which is allowing some missing but it will perform very good since most of the hits should land on opponent's ship. Both guns are stable enough to be used normally on this ship. Well modified, well programmed and well put in.

Encrypting ship's database...
Closing ship's main interface...[Image: 06Uf8UG.gif]





RE: 'Dragon' and his spitfiring abilities. - Bladerunner - 07-26-2019

'Heaven's Dragon' - Spitfiring abilities :: 'Sledge Turret(s)' 前書き


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Loading ship's [Spitfiring abilities :: Sledge Turret(s)]...

This specific ISONAMI warship of the KNF forces has two primary slots that don't have their right use yet, therefore several solutions were given. Viewing the fact ship itself has two Cerberus heavy turret, and only one can shoot forward. If we would want to shoot both, we would need to shoot them sideways which is not really recommended due to shape of the ship. These two Primary KNF turrets don't have their use in the battle with current weapons that this warship has. Great solution for this would be to to get two Sledge turret on those two specific Primary slots and use them as Cerberus turrets with specific range. These turrets would be really useful in combats when it comes to tanking hostile ships.

Cover of both of these Sledge Turrets is extreme and it requires specific types of laser, notorious as Z type laser, that can cut the cover without damaging the actual weapon. After some time, both covers were cut and two weapons locked with two computers could be seen, while computers are covering weapon itself, and it can't be cut with any laser, therefore it requires a master password which can be found it documents. While going through papers, both of these weapons were containing different master passwords which we found. Certainly we had two three tries in order for itself not to get locked forever, which is different to others. However, we typed these master passwords which we found in the documents, ship displayed a message. [PASSWORD ACCEPTED. EXECUTING THE ORDER OF SLEDGE]. First weapon's computer unlocked this covering so these engineers took care of it. When it comes to second weapon, there was a different Master Password for it, and we managed to access it. Both of these weapons now need to be modified and connected to ship's internal weaponry system carefully. For this, we need this enormous robot. Engineers only done their part with modifications to these weapons, so it can be used on this Tokugawa class warship! It took several hours to the engineers to make these modifications and replace them on place of these two Primary Turrets, while other two were busy with Autopulses. Modifications were so different that nearly whole weapon's system of modifications was changed. Now this is job for the Robot, to place two of these Sledge Turrets on place of specific two Primary Turrets. Certainly those two primary turrets were unequipped using this robot before this was event begun. Thanks to these engineers with enormous knowledge and skill, both of these weapons were put without any issues and problems! Last thing they need to do, is to get to ship's bridge and program the weapon, because robot done its job with connection of both of these weapons with ship's internal weaponry systems. It took engines also 7 hours o program Sledge Turrets directly from bridge of the ship, which is main place on the ship. There was an enormouse difference in programming compared to the Primary TUrrets, because Sledge Turrets are nearly completely a new weapon when it comes to programming because of how different they are.

Now it is time to test these two Sledge Turrets in a space simulation. During testings weapons were not behaving bad, thefore there were no sings of any issues that can include abnormal overheating and other. Weapon was exactly behaving how it was supposed to meaning it was well-put and well-programed. Range itself would be around 2.5 klicks and damage would nearly be the same compared to Cerberus turrets. Now these weapons can be used for tanking of other hostile ships, and be very useful in combat.

Encrypting ship's database...
Closing ship's main interface...[Image: 06Uf8UG.gif]