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Trade events or hot spots need to come back - Printable Version

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Trade events or hot spots need to come back - Avalanche - 11-08-2019

Trade/Mine/Smuggle routes are a major reason players find other players. Always has and will always be the case. There is no debating this.


The problem

1. Players too spread out so low chances for interaction.
2. Players not logging due to no guarantee of meeting/RP.
3. Players do not know what the most popular routes are and so don't know where to trade/pirate/law enforce (YOU may know but that doesn't mean others do).


This proposal

1. The staff create 1 mining deposit+route & 1 trade route & 1 smuggle route which are significantly better than the rest. A trade event. Doesn't even need to be 1 of each type as listed before. Can do just 1 if you desire. Point is to do something.
1b. Added bonus - Make the 3 routes lap over so players on different routes cross via trade lanes for increased effect.
2. We publicise these routes on Forums & Discord (staff announcements) so everyone knows where they are and how to get involved. Either by trading/mining/pirating/law enforcement.


The anticipated result

1. People know where to go so more chances of meeting = More people likely to log who do not currently. Think of the Dublin gold rush or Sigma-13 (4.84).


Possible complaints and my answers

"What about factions not along the route. They have nothing to do".

True.

1. The brutal reality is perhaps not all factions can be or should be given equal access to traders. There are not enough players to satisfy this strategy. My question to you is: Would you rather have many players online at least somewhere or do you want to continue the current norm of 20 people online?

2. We can always switch up the 3 top tier routes so over every few months or so they involve different houses and factions.


(11-08-2019, 07:35 PM)Avalanche Wrote: I am confident the (current) 4 disagreement voters are due to this map below which I had in the OP. It shows a visual demo of what any 3 major trade routes could look like. It shows Liberty being involved and despite emphasising that the actual implementation of this proposal doesn't need to concern the map routes and instead can involve any other house or border worlds, I think they did not read or appreciate this disclaimer and voted down due to seeing Liberty.

I encourage them to disagree with the above if I am wrong.



Quotes from "Did you know (Discovery Edition) thread regarding how trading brought players together.

(09-04-2013, 10:57 PM)sindroms Wrote: ...New York was often only the second system in terms of activity, the first being Sigma 13. It was a chokepoint for a very lucerative Diamond-Niobium run and attracted KNF, RM, Outcasts, BHG and Corsairs alike.

(09-05-2013, 08:35 AM)Syrus Wrote: - Dublin was once one of the busiest systems.

(09-23-2013, 04:54 AM)Coin Wrote:
  • with all the pirates parked in s13 taxing the noob run, it was a traders dream - i got from a starflea to a lux liner in a day.

(09-08-2013, 10:45 PM)Govedo13 Wrote: Smuggling was actually profitable and fun, there were big Alpha-New York smuggling convoys protected by cruiser and fighter escorts, killing the navy protecting the Planet was the way to deliver the Cardi.

(11-11-2013, 01:04 PM)Wiz Wrote: Remember when Tau-23 used to be full of Indie miners/Traders most of the day!?

(07-12-2019, 03:48 PM)Ash Wrote: Did you know that for years the most popular trading route on the server by a mile was to run diamonds to new tokyo from new berlin? The server would often be at full capacity til the late hours with the vast majority of people doing that run. The queues for the jump holes were dreadful.

Did you know that alaska was once the epicenter of activity for the whole server? Many moons ago it was the fastest route to run cardamine through to manhattan. As you can imagine, it used to royally piss off the navy.



RE: Trade routes encourage logging - darkwind - 11-08-2019

I like it. All roads lead to Rome Liberty.
Perhaps even escort work could become more popular
And certainly more work for the police.
And for pirates too.
(In any case more people interactivity)


RE: Trade routes encourage logging - Jeuge - 11-08-2019

if these to meet people I see you. you will die no thank you... but I like the concept. But the security factions are not active


RE: Trade routes encourage logging - Toaster - 11-08-2019

As usual, I agree with Avalanche's proposal. This would be a sure-fire way to generate activity in more localized areas of Sirius. As far as harming the rest of the sector goes, it's not like it would be taking away activity from areas that are empty to begin with, especially considering the routes would be changed up every few months. That way every part of Sirius gets its fair share of activity at some time or another.

At the very least this could be implemented as a temporary solution to the activity issue until something more comprehensive is thought up.


RE: Trade events need to come back - Karlotta - 11-08-2019

I voted agree because I've said the same thing many times, but would like to add a few points.

- It's ok to have several commodities that give the same higher profits, as long as they are along the same route(s)

- In addition to reducing the number of trade routes (or if you want, commodities), also reduce the number of possible routes (not just trade routes) by creating less jump hole connections, as proposed here: https://discoverygc.com/forums/showthread.php?tid=157354.
If the proposed changes reduced possible routes screw some POB or factions over, it's possible to add sale points for needed commodities along the busy routes.

- However, there is something to be said against TEMPORARY trade events: They suck activity out of other other more active centers, and then dissipate. Players need a degree of stability and predictability to be able to find other people and build up their own RP/factions/fleets. While events do provide temporary boosts, their success shouldnt be measured by that temporary boost, but what they achieve overall and more permanent game play. They also cause work for the staff, and there is so much more that efforts should be focused on before temporary events. (like... cleaning up the permanent mess of rules and lore presentation and system/routes layout)


RE: Trade events need to come back - Groshyr - 11-08-2019

Trading? Somebody but me doing it?


RE: Trade events need to come back - Karlotta - 11-08-2019

double post


RE: Trade events need to come back - Avalanche - 11-08-2019

Thank you for all for the feedback.

I am confident the (current) 4 disagreement voters are due to this map below which I had in the OP. It shows a visual demo of what any 3 major trade routes could look like. It shows Liberty being involved and despite emphasising that the actual implementation of this proposal doesn't need to concern the map routes and instead can involve any other house or border worlds, I think they did not read or appreciate this disclaimer and voted down due to seeing Liberty.

I encourage them to disagree with the above if I am wrong.




RE: Trade events need to come back - Neraxon - 11-08-2019

Maybe a rotating cycle like for example: Bretonia <-> Rheinland, Rheinland <-> Gallia, Gallia <-> Kusari, Kusari <-> Liberty, Liberty <->Bretonia, slightly buffed commodities in monthly / 3 month cycle.

Maybe even implemented in the calendar, or in a post so that everyone can look up when the cycle changes.


RE: Trade events need to come back - darkwind - 11-08-2019

May be rotation could be made, but center of Sirius should be always the center. Well, or whatever else one House space should be constant... it just sounds ridiculous for me investing in different factions based on month rotation with having very different ships. It would multiply costs seriously.