Faction Goals
Short Term:
Establish a solid cash flow through liberating cargo of Bretonian enemies and smuggling.
Solidify the claim on former Coalition territories on Planet Exeter.
Build up political and military power.
Gain the manpower, and more critically, officers necessary to conduct widespread operations throughout its Zone of Operations, which is ultimately to be extended.
Long Term:
Develop the “Crimean State” on Planet Exeter to a degree of light industrial self sufficiency.
Attempt to overthrow the standing Coalition Government and return Premier Selim to power, or claim independency for the “Crimean State” from the Coalition should the overthrow attempt fail.
Reform the Coalition as a whole into a state more in line with its political realities, or create a state that is more conscious of such should overthrowing the Coalition prove impossible.
(Intended) Shipline: Civilian (100%), Bretonian Lawful (100%), Border Worlds (90%), Junker (90%), Edge Worlds (75%)
Techcells we have but don’t intend on using or we intend to discard for other techcells: Outcasts (75%), Golden Chrysanthemums (75%)
Diplomacy:
Native
Bretonia Armed Forces
Bretonia Police
Other Bretonian privateering outfits
Allied
Bretonia Corporations
SIS
Friendly
Liberty Navy
Liberty Police Inc.
Liberty Corporations
Junkers
Neutral
Kusari Corporations
Kusari Naval Forces
Kusari State Police
Gas Miners Guild
The Core
Outcasts
Crayter Republic
Independent Miners Guild
Targets who comply
Unfriendly
Rheinland Corporations
Rheinland Police
Rheinland Military
Foreign intelligence agencies (LSF, BDM, Kempeitai)
Zoners
Targets who don’t comply
Hostile
Gallic Royal Enclave
Gaians
Mollys
Liberty Rogues
Lane Hackers
Xenos
Blood Dragons
Golden Chrysanthemums
Red Hessians
Unioners
Bundschuh
The Order (within the confines of Bretonian law)
At War
Corsairs
The Coalition
Nomads
Vagrants
Wild
Infectees
Unlisted
Everyone not listed
Factions not met yet