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Buff SNAC scaling damage?? - Printable Version

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RE: Buff SNAC scaling damage?? - Enkidu - 01-16-2020

(01-16-2020, 05:45 PM)Anton Okunev Wrote: I know how solve this SNAC problem. We need mechanic like with plasma weapon in WH40k. Buff damage significantly for all ships, like make it blowing gunboats, but with... let say, 5-10% chance of SNAC overload, leading to bomber vaporizing in uncontained antimatter.

This is why we love you, Anton. =D


RE: Buff SNAC scaling damage?? - Karlotta - 01-16-2020

(01-16-2020, 05:45 PM)Anton Okunev Wrote: I know how solve this SNAC problem. We need mechanic like with plasma weapon in WH40k. Buff damage significantly for all ships, like make it blowing gunboats, but with... let say, 5-10% chance of SNAC overload, leading to bomber vaporizing in uncontained antimatter.

It's not a snac problem, it's a general bomber problem, and an even more general rock-paper-scissor balancing problem.

The problem is that bombers are pretty much useless against fighters as is. That can be fixed by buffing other weapons that arent instakill, like slightly increasing projectile velocity of emp and energy guns, and slightly increasing scattergun range.

And if that makes bombers too attractive to fly compared to fighters, give fighters better anti cap/transport capabilities, by giving them an aux slot torpedo and increasing their gun range.


RE: Buff SNAC scaling damage?? - Prysin - 01-16-2020

Nah, just make SNAC do max damage, but give it even slower projectile speed.


RE: Buff SNAC scaling damage?? - Binski - 01-16-2020

Meh I could care less about those who simply can't die early to an insta like a snac. We only ever seem to appease the weakest, least patient players here. Snub balance will always be balanced in favor of fighters, its basically like they set it up so bombers are just being suckered out as piniotta's for fighters. Snub balance is nuts here.

I'd laugh if we all had to fly one fighter/bomber class, either bomber capable VHF's or dogfight capable bombers.

I understand missiles being gone, honestly most guided missiles or torps would be obsolete from constant jamming. I wouldn't mind a large unguided rocket instead, something with low range but high projectile speed, like a nova rocket. I'd make guided torps a money sink weapon.

But its the same for rockets. I'd rather have a chance to clip a incoming fighter with a barrage of chainguns and rockets in hope of a quick kill. Its almost like, a reward for gaining the skill to use unguided weapons so well. Cuz I'd be screwed with energy turrets or scatters anyway, I'll take my chances with fixed ammo but a better chance for quick effective defense.


RE: Buff SNAC scaling damage?? - Andry Svong - 01-23-2020

(01-16-2020, 06:08 PM)Prysin Wrote: Nah, just make SNAC do max damage, but give it even slower projectile speed.

made on your fighters slower projectile speed to all your guns les see how usles you wiil be!

bring back SNAC damege!!!!


RE: Buff SNAC scaling damage?? - Lucas - 01-23-2020

(01-23-2020, 12:12 PM)Andry Svong Wrote:
(01-16-2020, 06:08 PM)Prysin Wrote: Nah, just make SNAC do max damage, but give it even slower projectile speed.

made on your fighters slower projectile speed to all your guns les see how usles you wiil be!

bring back SNAC damege!!!!

No


RE: Buff SNAC scaling damage?? - Andry Svong - 01-23-2020

(01-23-2020, 12:20 PM)Lucas Wrote: No
ou you scared ))))

then don't touch our SNAC just bring it back!!