Opinion: Discovery's Problems - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Opinion: Discovery's Problems (/showthread.php?tid=177636) |
RE: Opinion: Discovery's Problems - Jeuge - 03-25-2020 Make Bomber and Vhf . And delete SHF RE: Opinion: Discovery's Problems - Dark.Star - 03-25-2020 delete gallia RE: Opinion: Discovery's Problems - Groshyr - 03-25-2020 Delete Rheinland RE: Opinion: Discovery's Problems - Lucas - 03-25-2020 Caps are still the problem RE: Opinion: Discovery's Problems - Arcana - 03-25-2020 Balancing everything 100 percent is the problem RE: Opinion: Discovery's Problems - Alestone - 03-25-2020 (03-24-2020, 09:52 PM)Groshyr Wrote: So Zoners think they can do "military" factions because they have caps its quite fine for you? I don't honestly think you have a problem with Zoner definitions, I think it is just an easy push button for you to stir the pot, but I am going to answer this anyway. Any organization that has primary control of an inhabited star system has the resources to create warships. Whether they have the desire is a separate issue. In the case of the Zoners, believing that they would maintain no-fire zones without caps is unreasonable for the simple point that a moving ship can get beyond the range of the station's ability to respond. Add to that the idea that law enforcement in your own territory must be able to generate an "equal response" and you have all the argument you need for Zoner caps. It might be more reasonable to rename the Zoners to Indies, as in, Independent/Non-Affiliated Nations, but that breaks from the "historical" story line. I leave all the artificial rules about PLAYER behavior/ability out of the discussion (a generic rule about cruiser piracy being one of the more recent examples). RE: Opinion: Discovery's Problems - Groshyr - 03-25-2020 Zoners = Freelancers with caps. Merge the Zoner IFFs with FL and you will have zero difference except less of caps in game RE: Opinion: Discovery's Problems - SnakeLancerHaven - 03-25-2020 (03-23-2020, 04:39 PM)Pillow Wrote:(03-23-2020, 04:32 PM)Grumblesaur Wrote:(03-23-2020, 04:30 PM)Wake Wrote:(03-23-2020, 04:29 PM)Wesker Wrote:(03-23-2020, 03:38 PM)Lucas Wrote: Caps are the problem +1 my man gets it. Also I kinda agree on alot of things you mentioned in the post and would like to take my time to respond to all of that (but sadly would take me a wall of text too and yes I read all of it) even with some disagreements as example the PoB thing. I don't think it was a nice addition as they are, but the idea itself was great just realy poorly implemented making players too attached to that damn thing. RE: Opinion: Discovery's Problems - Binski - 03-25-2020 (03-25-2020, 05:32 PM)Groshyr Wrote: Zoners = Freelancers with caps. Merge the Zoner IFFs with FL and you will have zero difference except less of caps in game Not really though. Zoners can't offer escorts to anyone but Zoners, nor take bounties, nor do they have ID lines to attack bases. ZM's might be exceptions, and should be. You'd think of all those Zoner caps out there, some would wind up in the hands of the extremists. And I was the Zoner Militia from Bering, and the main thing that sank that idea and why no one wanted to play it was they wouldnt allow the aquilon or neph. Thats how it always goes here, go have fun, but we'll find a way to make sure what you really want to do is impossible. Can the BAF not handle themselves out in Exeter? Not even handle an Aquilon or Neph? People frowning on the fun stuff is the toxicity that supresses activity! And all of this recent drama proves we need a system that both players and staff follow so no one can be accused of bias anymore. But the Devs will have to accept some less scripted events and give a little or this place will finally die from players actually being fed up. If this is a private server, they should just be open about it, declare an end to any oversite or player development, and accept people will not play as much anymore as such. Or its time to open it up and loosen the reigns. You can't keep people here tricked chasing carrots on sticks forever. I love this place but am pretty much not playing anymore until they make some changes because after so many years, its almost maddening to go online still. But its ok, after 10 years we have a snac nerf and tons of rules on what we cant do, but only one activity added in that time, sci data mining. I suppose POB's were added yes, and they add a huge potential to the game. But more ideas on things to do in the game would do a lot to breathe reason into being active. They never realized that when population dropped, the gaps filled by lots of player availability could be avoided. Now, without something real going on in game, there's little reason for vets to log anymore, or for new players to stay here. RE: Opinion: Discovery's Problems - Shelco - 03-25-2020 (03-22-2020, 10:30 PM)Binski Wrote: Probably should have done this a while back. I agree with this point, I personally came to Disco thinking it was way more locked down between the factions, naturally, people want to be in more than just few factions but I'd like to see how restrictions on this would look like. |