[PVE Focus] More With The Same Project: More Missions, Same Space - E X O D I T E - 04-01-2020
More With The Same Project
More Things To Right Click
AWW RIGHT! So I was doing mission testing, to see if it's viable and/or fun, and I learned several things.
The first was that missions were extremely lopsided. One faction would have really fun and challenging missions in its ZOI, and another faction wouldn't. So I decided that to fix it, I would have to go in and do some reworks.
First up, for the GMG Battleship, is glorious Niigata Star City. I only had to edit the top part of it.
Code: [MBase]
; Niigata Station
nickname = BW69_02_Base
local_faction = gd_gm_grp
diff = 14
msg_id_prefix = dsy_refer_base_station
[MVendor]
num_offers = 4, 6
[BaseFaction]
faction = gd_gm_grp
weight = 80
offers_missions = true
mission_type = DestroyMission, 60.0, 99.0, 100
npc = bw6902_001_f
npc = bw6902_002_m
npc = bw6902_003_m
npc = bw6902_004_m
npc = bw6902_005_f
[BaseFaction]
faction = gd_z_grp
weight = 10
[BaseFaction]
faction = fc_or_grp
weight = 10
offers_missions = true
Summary of edits:
Mission difficulty cranked up to 60.0, 99.0
Order now able to give missions on the job board, with a weight of 10%.
Second up, over the shrill objections of the former [RM] HC, is Mannheim Station. Did you know that Mannheim, despite being Kruger IFF, primarily has Rheinland Military jobs offered on it? Fun fact.
Code: [zone]
nickname = zone_rh04_destroy_vignette_1
pos = -6616, 0, -51708
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_rh04_destroy_vignette_2
pos = -31532, 0, -21893
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_rh04_destroy_vignette_3
pos = 2482, 0, -20391
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_rh04_destroy_vignette_4
pos = 26000, 0, -42024
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_rh04_destroy_vignette_5
pos = 25000, 0, -66000
shape = SPHERE
size = 10000
mission_type = unlawful
sort = 99.500000
vignette_type = exclusion
;
[zone]
nickname = ZONE_Rh04_vignette5_exclusion
pos = 25000, 0, -66000
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99.500000
;
[zone]
nickname = zone_rh04_destroy_vignette_6
pos = -21619, 0, 30334
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_rh04_destroy_vignette_8
pos = -40051, 0, 45670
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
;
[zone]
nickname = zone_rh04_destroy_vignette_9
pos = -46963, 0, 22353
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_rh04_destroy_vignette_10
pos = -84903, 0, 37532
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_rh04_destroy_vignette_11
pos = -73383, 0, 62727
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_rh04_destroy_vignette_12
pos = -11634, 0, -99083
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_rh04_destroy_vignette_13
pos = 10792, 0, -83747
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_rh04_destroy_vignette_14
pos = -11000, 0, 47000
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_rh04_destroy_vignette_15
pos = -33000, 0, 55000
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_rh04_destroy_vignette_16
pos = -53000, 0, 60000
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field
Code: [MBase]
; Mannheim Station
nickname = Rh04_03_Base
local_faction = rh_m_grp
diff = 10
msg_id_prefix = gcs_refer_base_Rh04_03_Base-
[MVendor]
num_offers = 2, 4
[BaseFaction]
faction = rh_m_grp
weight = 60
offers_missions = true
mission_type = DestroyMission, 60.0, 99.0, 70
npc = rh0403_kruger_001_m
npc = rh0403_kruger_002_m
npc = rh0403_kruger_003_m
[BaseFaction]
faction = gd_bh_grp
weight = 10
offers_missions = true
mission_type = DestroyMission, 35.0, 60.0, 30
[BaseFaction]
faction = gd_bh_guardian
weight = 10
[BaseFaction]
faction = co_alg_grp
weight = 10
[BaseFaction]
faction = co_rs_grp
weight = 10
Summary of Edits:
Mission zones activated (rh04.ini)
Mission difficulty cranked up (mbases.ini)
Let's take a look at Kansas. Peace has been signed between Liberty and Gallia, and with Harmony and Hellfire representing the biggest threat to Liberty's shores, it stands to reason they'd start moving into Kansas because hey look habitable planet too. To represent this, I've placed Liberty Navy NPC spawns in Kansas. Check it out.
Code: [zone]
nickname = Zone_LI17_pop_ambient
pos = 0, 0, 0
rotate = 0, 0, 0
shape = SPHERE
size = 150000
comment = Ambient North
sort = 51
toughness = 14
density = 5
repop_time = 15
max_battle_size = 4
pop_type = background
relief_time = 35
population_additive = false
encounter = area_scout, 13, 0.6
faction = fc_ln_grp, 0.3
faction = fc_lr_grp, 0.2
faction = fc_x_grp, 0.2
faction = li_n_grp, 0.2
faction = gd_bh_grp, 0.1
Code: ; System: Kansas. Borderworld, Liberty
[MBase]
; America Freeport
nickname = IW08_01_Base
local_faction = ga_sol_grp
diff = 19
msg_id_prefix = dsy_refer_base_freeport
[MVendor]
num_offers = 5, 7
[BaseFaction]
faction = fc_ln_grp
weight = 80
offers_missions = true
mission_type = DestroyMission, 98.0, 99.0, 80
[BaseFaction]
faction = ga_sol_grp
weight = 10
offers_missions = true
mission_type = DestroyMission, 15.0, 60.0, 20
npc = IW0801_hackers_001_m
npc = IW0801_hackers_002_m
npc = IW0801_hackers_003_m
[BaseFaction]
faction = fc_x_grp
weight = 5
[BaseFaction]
faction = fc_x_guardian
weight = 5
Summary of Edits:
Liberty Navy NPCs added to ambient NPC population (li17.ini)
Mission difficulty cranked up (Battlecruisers, Battlecruisers everywhere)
Let's have a lookover at Morioka Base. The nebula means wide-open spaces, and the relative density of nearby dockable lawful NPC bases means a good chance at interaction.
Addition of Capital Ship Encounters
Code: [EncounterParameters]
nickname = capitalships_Kusari
filename = missions\encounters\capitalships_Kusari.ini
;
Mission Zones Edits
Code: [zone]
nickname = zone_ku02_destroy_vignette_1
pos = -5648, 0, -74208
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_ku02_destroy_vignette_2
pos = -18437, 0, -80431
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_ku02_destroy_vignette_3
pos = 2942, 0, -62930
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_ku02_destroy_vignette_4
pos = 61352, 0, 51803
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_ku02_destroy_vignette_5
pos = 47609, 0, 46941
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_ku02_destroy_vignette_6
pos = 8477, 0, 39552
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_ku02_destroy_vignette_7
pos = -8511, 0, 86028
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_ku02_destroy_vignette_8
pos = -30463, 0, 74166
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = exclusion
[zone]
nickname = zone_ku02_destroy_vignette_9
pos = 24893, 0, 56470
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_ku02_destroy_vignette_10
pos = 32529, 0, 68332
shape = SPHERE
size = 10000
mission_type = unlawful, lawful
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_ku02_destroy_vignette_11
pos = 48372, 0, -22093
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_ku02_destroy_vignette_12
pos = 37301, 0, -42122
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_ku02_destroy_vignette_13
pos = 19930, 0, 19328
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_ku02_destroy_vignette_14
pos = 43218, 0, 23217
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_ku02_destroy_vignette_15
pos = 17831, 0, -27732
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_ku02_destroy_vignette_16
pos = 19358, 0, -14703
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_ku02_destroy_vignette_17
pos = 48181, 0, -4980
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_ku02_destroy_vignette_18
pos = 22221, 0, -2647
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_ku02_destroy_vignette_19
pos = 15349, 0, 30217
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_ku02_destroy_vignette_20
pos = 65743, 0, 72027
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open
[zone]
nickname = zone_ku02_destroy_vignette_21
pos = -54228, 0, 23536
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_ku02_destroy_vignette_22
pos = -39228, 0, 13536
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field
[zone]
nickname = zone_ku02_destroy_vignette_23
pos = -59228, 0, -12536
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field
Code: [MBase]
; Morioka Base (in Shikoku)
nickname = EW45_01_Base
local_faction = fc_gc_grp
diff = 100
msg_id_prefix = ignore
[MVendor]
num_offers = 2, 4
[BaseFaction]
faction = fc_gc_grp
weight = 75
offers_missions = true
mission_type = DestroyMission, 35.0, 99.0, 25
npc = EW4501_golden_000_f
npc = EW4501_golden_001_f
npc = EW4501_golden_002_f
npc = EW4501_golden_003_f
npc = EW4501_golden_004_f
npc = EW4501_golden_005_f
npc = EW4501_golden_001_m
[BaseFaction]
faction = fc_bd_grp
weight = 10
offers_missions = true
mission_type = DestroyMission, 35.0, 99.0, 25
[BaseFaction]
faction = fc_lr_grp
weight = 10
offers_missions = true
mission_type = DestroyMission, 35.0, 99.0, 25
[BaseFaction]
faction = fc_ou_grp
weight = 5
offers_missions = true
mission_type = DestroyMission, 35.0, 99.0, 25
Summary of Changes:
Capital Ships Added to random encounters
Mission Zones Activated
Mission difficulty increased
I would like your feedback on this, as well as suggestions for areas that in your opinion need more fun Missions.
RE: [PVE Focus] More With The Same Project: More Missions, Same Space - Megaera - 04-01-2020
What would the capital ship missions of Morioka give when completed?
RE: [PVE Focus] More With The Same Project: More Missions, Same Space - E X O D I T E - 04-01-2020
My earlier testing put it around 11 mil clear profit for a solo runner having to take care to make sure the loot doesn't despawn. Perhaps with runners and/or repair ships, efficiency would go up.
(note the date on the video, this was SP testing, conditions on the live server may be different)
RE: [PVE Focus] More With The Same Project: More Missions, Same Space - Megaera - 04-01-2020
Looks nice
RE: [PVE Focus] More With The Same Project: More Missions, Same Space - E X O D I T E - 04-10-2020
Testing the buffed America Freeport missions. I kicked them up to 99.0/100.0 for the purposes of the test.
All testing is done in a Cap 6 Nephilim.
What did I learn?
Hurricanes become mandatory against Battlecruisers, on account of their tanky hulls, however you only need to use ONE per Battlecruiser or Battleship. As soon as they are stripped of the bulk of their armament, they can be Mortared, or if you're an efficiency freak, slapped with Cerbs at your leisure.
Furthermore, the absolute maximum a mission will reward a player is 5,9 million in cash payment, with a difficulty cap of 43. If there is any way to kick the maximum rank in singleplayer above 38, I'm confident that we can get 3 waves of 8 battleships each to spawn in missions.
How will this affect the project going forward?
Sirius Credit Card printer go brrrrr
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