Discovery Gaming Community
Lib.Separatist VHF texturing - TEXTURES NEEDED - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183)
+---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389)
+----- Forum: Discovery Mod Content Submissions (https://discoverygc.com/forums/forumdisplay.php?fid=33)
+----- Thread: Lib.Separatist VHF texturing - TEXTURES NEEDED (/showthread.php?tid=178162)

Pages: 1 2


Lib.Separatist VHF texturing - TEXTURES NEEDED - Skorak - 04-07-2020

So I took the model Lucas made.

And tried to learn texturing in Blender.

I figured I'd make a new thread so people can give me pointers on the textures without it looking like it's Lucas work that would be judged.

Version 2:

Link to p3d.in
Version 1


It still needs new wing textures and new 'elite' textures(the ones next to the wings)

The pipes also need touching up. Damn I wish that compartment was closed even more the moment I textured the pipes.


RE: Lib.Separatist VHF texturing - Dhomie42 - 04-07-2020

It actually looks really promising, although 1 thing that I wonder about: Below the cockpit, on both wings, there are 2 areas which use the same texture as the engines at the back, I think those 2 areas could use a different type of texture instead, unless those are meant to be sort of "backwards thrusters" or something like that.


RE: Lib.Separatist VHF texturing - Jeuge - 04-07-2020

sexy


RE: Lib.Separatist VHF texturing - bakugone - 04-07-2020

Looks really good and better than the current Avenger we have in the mod.

Keep going, Skorak.


RE: Lib.Separatist VHF texturing - Save My Soul - 04-07-2020

Dayum good.


RE: Lib.Separatist VHF texturing - Treewyrm - 04-08-2020

The trick with good texturing is to visually identify patterns within texture(s) and finding better matches within geometry similarly identifying patterns in geometry, like a trim block in texture to match a strip of polygons forming up a line or a curve in the mesh (borders in cockpit, bevel/emboss borders, etc). Ideally arranging these patterns relatively uniformly and avoiding mapping distortion between uv projection and geometry shape. It can be further improved by smart use of uv mirroring so as to repeat pattern in texture back and forth and making a seamless loop, this is particularly common trick in dealing with cylinders and geometric strips that loop back.


RE: Lib.Separatist VHF texturing - Felsvar - 04-08-2020

This ^^^


RE: Lib.Separatist VHF texturing - Skorak - 04-08-2020

Once I have some better/adjusted textures for the wing and the part that holds them I'll resume working on this.

Particularly the pipes need fixing.
The top part I already changed.
And then change stuff with you guys since I have no actual clue what I'm doing.


RE: Lib.Separatist VHF texturing - Skorak - 04-08-2020

Anyone who is capable of making/editing textures?

I need to the wings and elite texture the same work done that has been done to the liberty textures for the Harmony to finish this


RE: Lib.Separatist VHF texturing - Traxit - 04-08-2020

I was skeptical at first until I saw 7 hardpoints (which I'm glad there isn't any on the top wing)
It's cool, especially how the engine is built, hopefully all three wings retract in cruise - that'd be lovely.