[POLL] Too many rules and laws? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: [POLL] Too many rules and laws? (/showthread.php?tid=178693) |
[POLL] Too many rules and laws? - Avalanche - 04-19-2020 I'm thinking from the perspective of a newcomer and casual Discovery player. Do we have too many rules and house laws? Can we simplify them or use less words? Can we make it easier for newcomers to learn the basic rules required to play? I certainly think so. I wonder what you think. Any suggestions? - - - I made a poll just to see what people think. Should House Laws contain: - RP laws (no nudity or impersonating an officer etc) which will contain more laws and depth but are immersive.
- OORP (game mechanics: do not use X gun or Y ship in House space) which will contain less laws, are easier to learn and more newcomer friendly RE: Too many rules and laws? - Jayce - 04-19-2020 Yes, no, that's an ongoing process, see previous point. RE: Too many rules and laws? - Karlotta - 04-19-2020 Liberty Laws Rewrite https://discoverygc.com/forums/showthread.php?tid=178292 Rules Rewrite https://discoverygc.com/forums/showthread.php?tid=158145 Both could go in ingame Help System https://discoverygc.com/forums/showthread.php?tid=157918 when completed Apart from the shortening of the text that I did, they could also be reduced in terms of content, not just words. RE: Too many rules and laws? - Avalanche - 04-19-2020 Yes I've seen your rewrites. I mostly like them. Originally I had in mind just the sheer number of rules for the sake of roleplay. For example these two snips of your (Karlotta), already condensed rewrite of Liberty laws: Quote:1.1 Judgment, Punishment, and Compliance Quote:2.4 Non-violent Crimes They're very forgettable, obvious, just text for the sake of text rules. No one is going to remember or take the time to read them. RE: Too many rules and laws? - Lythrilux - 04-19-2020 Ideally, there needs to be a standardized template. One thing for certain though: all the 'laws' posts by unlawfuls and factions that can't even enforce laws per their IDs should be in their own faction sections, not cluttering up the laws of Sirius thread. RE: Too many rules and laws? - Karlotta - 04-19-2020 Some of it is for extra immersion, some of it probably because experiences people made with "you got nothing on me nothing I did was against the law" types. I think a good start would be to give House Governments a maximum number of words to use in their laws, and then they can decide what is important enough to keep. RE: Too many rules and laws? - jammi - 04-19-2020 We do currently have a FLHook command that allows for up to 4,000 characters of text to be placed in a dialogue box with a scroll bar for ease of readability. This limit includes XML coding. For anyone who wants to look at the current usage, type in /helpmenu. I would like it if each House could provide a digest of their laws for display in-game, which would effectively be a condensed bullet point guide to the laws most likely to impact day-to-day gameplay. Restrictions on ship types, contraband rules, that sort of thing. Think of it as a "Pilot's Legal Primer" instead of the full extent of the law for that territory. RE: Too many rules and laws? - Jeuge - 04-19-2020 Yeah delete Rule RE: Too many rules and laws? - Karlotta - 04-19-2020 (04-19-2020, 08:18 PM)jammi Wrote: Think of it as a "Pilot's Legal Primer" instead of the full extent of the law for that territory. Having 2 sets of laws, or 2 sets of rules, is likely to cause more confusion than cutting down on the useless fluff in the longer versions. RE: Too many rules and laws? - darkwind - 04-19-2020 Let's make bigger version as Tutorial which can become outdated |