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[Balance] Ship bug / inconsistency on Coalition ship and weapons mount and design - Printable Version

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+----- Thread: [Balance] Ship bug / inconsistency on Coalition ship and weapons mount and design (/showthread.php?tid=178782)



[Balance] Ship bug / inconsistency on Coalition ship and weapons mount and design - Tango - 04-21-2020

Hello friends,

My friend @See You Space Cowboy... started playing the game 2 weeks ago. He got a normal coalition ID and yesterday he went to buy his first Coalition ship, the “Revolution”. But for some reason the bomber is totally glitched, the ship has a design of a light fighter and half of it's guns are not even firing/working (he checked if it's actually corresponding to the ship's requirements and it does).

For example, He set up chain guns that won't show up in the front slots and they are not showing/firing. The concept of the ship is showing 3 winds at the bottom, It's showing only one (as an LF)
How can we fix this?

Thank you.


RE: Ship bug / inconsistency on Coalition ship and weapons mount and design - LaWey - 04-22-2020

Better show what indeed wrong, cos Revolution has only already known shit with not symmetricaly swapped 4 class guns, what not critical for gameplay, can be easily fixed in shiparch, but real solution will be moving them on special horisontal winglets.
If you about ass guns, its not a bug, its just disco design retardation with 6 gunned bombers having 2 guns shooting in ass. Who need it, i dont know. People use them sometimes as ammo-storages for chainguns.


RE: Ship bug / inconsistency on Coalition ship and weapons mount and design - Couden - 04-22-2020

tbh, I really enjoy the current version of CoaBomber, but I'd prefer horizontal one.


RE: [Balance] Ship bug / inconsistency on Coalition ship and weapons mount and design - Wesker - 04-28-2020

Screenshots of the issue please.


RE: [Balance] Ship bug / inconsistency on Coalition ship and weapons mount and design - Markam - 05-14-2020

Going to close this. Submit again if there is an issue.