Trade lane disruption - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Trade lane disruption (/showthread.php?tid=179713) Pages:
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Trade lane disruption - darkwind - 05-15-2020 Browsing through config files I have found how to remove from NPC patrols behavior to disrupt trade lanes. Offering to make it gone for greater good. Trade lanes should be disrupted only by human players. RE: Trade lane disruption - Lythrilux - 05-15-2020 I believe this was implemented years ago. But caused a bunch of issues and was reverted? RE: Trade lane disruption - SquigglyKey - 05-15-2020 I've found trade lane disruptions by NPCs to be rather useful when you're chasing a trader. I'm happy for them to stay in. RE: Trade lane disruption - LaneDweller - 05-15-2020 Just remove those fucking things completely IMO. Missions only. RE: Trade lane disruption - darkwind - 05-15-2020 (05-15-2020, 04:28 PM)Lythrilux Wrote: I believe this was implemented years ago. But caused a bunch of issues and was reverted? Probably they did in the wrong way. I'm seeing totally foolproof way to do it. Or at least in a 95% chance, I expect no troubles. RE: Trade lane disruption - Unity - 05-15-2020 No, so NPC's not CD'ing you isnt enough? I'm all in favour of some of them having a gunboat, to teach some of us a lesson to not just afk through lanes. RE: Trade lane disruption - darkwind - 05-15-2020 (05-15-2020, 04:29 PM)SquigglyKey Wrote: I've found trade lane disruptions by NPCs to be rather useful when you're chasing a trader. I'm happy for them to stay in. That works both ways, I had trade lane patrols disrupting me when I chased someone too. RE: Trade lane disruption - Maltz - 05-15-2020 Nomad tradelanes don't have this problem.? RE: Trade lane disruption - darkwind - 05-15-2020 (05-15-2020, 04:36 PM)Maltz Wrote: Nomad tradelanes don't have this problem.? Nomad trade lanes are a different story. They are just immortal I think. I would prefer having trade lanes remaining to be mortal/disruptable. Even NPC would be left there. They would just stop disrupting. RE: Trade lane disruption - Hemlocke - 05-15-2020 Removing a random chance element like this would make lanes even more boring than they already are, some stupidly unskilled and easy to kill pirates disrupting a lane and getting blown to sh*t by someone they shouldn't have messed with adds some flavor to the otherwise silent area around you. edit: besides, don't make it any easier for power traders, the community already crucifies anyone that touches their holy bussoms |