Laws of the Crayter Republic (//update and changelog) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Official Player Factions (https://discoverygc.com/forums/forumdisplay.php?fid=60) +---- Forum: Inter-House (https://discoverygc.com/forums/forumdisplay.php?fid=69) +----- Forum: =CR= (https://discoverygc.com/forums/forumdisplay.php?fid=142) +------ Forum: Crayter Government (https://discoverygc.com/forums/forumdisplay.php?fid=589) +------ Thread: Laws of the Crayter Republic (//update and changelog) (/showthread.php?tid=180535) Pages:
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Laws of the Crayter Republic (//update and changelog) - Crayter Republic - 06-07-2020 Laws of the Crayter Republic
Article I - Introduction & Legal Statements
Section 1 [Key Principles, Structure] This Republic constitutes itself as a democratic society which employs liberty, justice, equality, and political pluralism as the superior values of its legal order.
As an independent state, this Republic is governed through popular sovereignty. The structure upon which this Republic is set is that of a unitary representative republic. Sirius Standard, or English, is the official Crayterian language of this Republic. All official communications, statements, transactions, etc. are therefore supposed to use it accordingly. This Republic recognizes the freedom of religion, and thus no official church, temple, synagogue, or otherwise, has been created. Section 2 [Uniformed Services] The Uniformed Armed Services serve to uphold these laws, defend the independence of this Republic, and honor our citizens' proud way of life. Additionally, protection is extended to those maintaining cordial relations with the Crayter Republic. The Services include: Crayter Planetary Forces (ground army and "wet" navy)
Crayter Marines (space ship or station foot soldiers) Crayter Military (space naval pilots, commanders, and crewmen) Section 3 [Major Corporate Entities] These are government sponsored, funded, and/or operated companies. They are non-partisan, but subject to parliamentary oversight. Crayter Defense Industries (military engineering and construction)
Ares Logistics (military transport) Integral Systems Engineering (civilian transport and maintenance) Conveyor Minerals Incorporated (civilian mining operations) Hephaestus Constructions (civilian construction and infrastructure) Yuma Robotics (civilian engineering and design) Felix Manufacturing (civilian goods production) Yuma Ocean Farming (food production and distribution) Intersun Luxury Liners (entertainment venue handling) Section 4 [Territory] The following regions are considered the sovereign territory of this Republic: Coronado: The entire star system, with a 15k restricted zone around Planet Yuma.
Cortez: Within fifteen kilometers of the Coronado jump point only, excluding Planet Curacao. Tau-44: The entire system. Tau-31: The entire system, excluding the Leeds Jump Gate, Planet Harris and a five kilometer zone around it, and the path between the two. Section 5 [Citizenship] Citizenship within this Republic is granted for those born to any current citizen or legal immigrant, provided the birth took place within Crayterian Territory, including consulates on foreign soil
Barrier Gate Station The Crayter Sector Any Crayter Uniformed Services station or ship. Legal immigration is permitted, and citizenship through it may be obtained by; Serving within the Crayterian Uniformed Forces for at least two years, then remaining there for at least one year after citizenship is granted.
Registering as an immigrant, then actively seek employment within the workforce for a period of five years and taking a citizenship test upon completion of that phase. Registered immigrants may have their status revoked for committing any felony offense, and both they and citizens will have their status stripped if convicted of treason. Section 6 [Leadership] The president of the Crayter Republic is elected by secret vote at every three years.
There is an unlimited number of mandates. The Vice-President and the Ministers are nominated by the President. Article II – Crimes
Section 1 [Trade Interdiction, Contraband] The following goods are considered contraband:
Licenses for those commodities may be issued by Crayterian authorities to trusted groups or individuals, and can be requested here. Possession of contraband goods, for commercial purpose/personal use, Crayterian or not, while passing through Crayterian Territory is strictly forbidden. Crayterian Military pilots will never impose taxing to provide a safe passage to possessors of contraband goods. Section 2 [Piracy/Seizure of Credits and Cargo] Piracy has two legal definitions.
Trade Lane Piracy is described as; The disruption of a trade lane ring with intent to conduct acts of piracy. Intent is shown by the accused party being present in the close vicinity of a trade lane ring when the disrupted party drops out of the lane.
Open Space Piracy is described as;Attempts at extortion, successful or not, for sums of money, equipment, cargo or personnel in exchange for their immediate or future safety. The disruption of a trading vessel with intent to conduct acts of piracy. Intent is shown by the accused party being present in the close vicinity of a disrupted trading vessel.
Members of the Crayterian Uniformed Services, along with individuals or groups entrusted by Crayterian authorities, are permitted to seize credits and cargo as defined by these laws or the agreement with said third parties.Attempts at extortion, successful or not, for sums of money, equipment, cargo or personnel in exchange for their immediate or future safety. Section 3 [Assault and aggression] The assault of any member of the Crayterian Uniformed Services for any reason is forbidden.
The assault of any civilian, Crayterian or not, within Crayterian Territory for any reason is forbidden, unless ordered by an officer of the Crayterian Uniformed Services. Assault by a Crayterian civilian or citizen against a second party without legal justification is forbidden. Section 4 [Obstruction of justice] Any individual preventing, evading or delaying the punishment of an individual found to be breaking the law by Crayterian forces will be subject to any punishment deemed necessary by the ranking officer on duty.
Section 5 [Slavery, kidnapping and hostage taking] All slaves or lawful pilots will be released at the will of Crayterian Armed Forces.
Section 6 [Murder] Murder of a Crayterian citizen is punishable by life in prison or death depending on the circumstances.
Section 7 [Terrorism] Terrorism is the deliberate use of violence aimed against civilians in order to achieve political, religious or ideological ends.
Hacking into secured Crayterian transmissions and channels is considered a terrorist act. Section 8 [Bribing] Crayterian Authorities are not allowed to accept any form of bribes to foster an illegal action.
Attempts of bribing Crayterian Authorities and their representatives is a crime. Section 9 [Bounty Hunting without permission/registration] Crayterian Authorities are not allowed to permit anyone who is not registered on the Crayterian Republic Bounty Board to bounty hunt within Crayterian space unless hired by a Crayterian to do so.
Attempts to bounty hunt without clearance is a criminal offense and will be treated as assault. Article III - International relations
Section 1 [States and groups] The following states are recognized by the Crayter Republic as independent and legal entities:
Section 2 [War] The Crayter Republic is currently in a state of war with the following nations and organizations:
Section 3 [Unlawfuls] The Crayter Republic maintains a listing of unlawful groups that are unwelcome within Crayter space, regardless of intent. This list includes:
Section 4 [Embargoes] The Crayter Republic currently enforces the following embargoes, and does not permit trade of hard cargo with the following factions or nations, or in the following regions:
Soft cargo, such as Human cargo (except slaves), research items, and survey equipment, are not effected by any embargoes. Breaching of these embargos can be met with lethal force. Article IV - Foreign Installations
Section 1 [Permission of construction] ----A foreign spatial installation (or facility) is defined as a space station of any size and form which is owned by anyone else other than the Crayter Republic.
----The construction of a foreign spatial installation is prohibited within Crayter sovereign space (Article I, Section 4), unless prior permission and licensing is acquired prior to its establishment. ----In order for an individual or group to legally obtain permission and a license to construct a station, they must issue a formal request to the Crayter Republic government. This request will be reviewed and the said license will only be granted if the installation will not violate any Crayter Laws. Section 2 [Fees, Fines and sanctions] ----The acquiring of a construction license comes with a 500.000 Sirius Credits fee to be paid (Pay To: =CR=Treasury), and docking rights granted to all Crayter Republic vessels, after permission for establishment is granted. If the fee is not paid, the license will be revoked.
----After paying the license for construction, a one time payment of 3.500.000 SC must be submitted to the same account. This fee is negotiable, and may be submitted in multiple monthly payments as opposed to one solid payment. Failure to submit these fees will result in the license being revoked. ----This license only permits stations after it has been acquired, and any stations constructed prior to the acquisition of the license will be considered illegal, and may be fined or destroyed depending on the circumstances. This includes stations made illegal by license revoking, in which case a base owner has one (1) week to acquire a new license or to transfer ownership of the station to either a licensed individual or the Crayter government before fines and potential destruction. ----Any licensed station owner may make any internal changes they so wish, regardless of the purpose. However, station owners seeking to construct weapons platforms must consult the Crayter Military before their construction and placement. Once authorization is granted, the owner may construct up to four platforms unless otherwise specified by the Crayter Military. ----Licenses can be requested here. Article V - Foreign Capital Ships
Section 1 [Permission of access] ----A foreign capital ship is defined as a colony ship, battleship, dreadnought, carrier (Civilian Carrier), battlecruiser, cruiser, destroyer and siege cruisers which is in possession by anyone other than the Crayter Republic or Military.
----The foreign capital ship is prohibited within the Crayter Sovereign space (Article I, Section 4), unless prior permission and/or licensing is acquired to its entry. ----In order for an individual or group to legally obtain permission and a license to enter Crayter sovereign space (Article I, Section 4), they must issue a formal request to the Crayter Republic Government or Military Personnel. This request will be reviewed and the said license will only be granted if the is necessary reasons upon entry. ----Temporary access may be granted by a high ranking member of the Crayterian Primary Fleet or Government personal if present. ----Should a license ever be revoked, all unlicensed ships have 24 hours to vacate Crayter space. Refusal to comply will result in sanctions. Section 2 [Fees, Fines and sanctions] ----The acquiring of a permit comes with a 500.000 Sirius Credits fee to be paid, If the fee is not paid, the license will be revoked.
----Failure to notify the Republic government with regard to the permit of a foreign capital ship, as well as not forwarding a request for license, prior to the entry of such a capital ship is viewed as a crime and is punishable by fines or the destruction of the ship in question, depending on the circumstances. The same sanctions apply in the event of license revoking. ----Licenses can be requested here. Section 3 [Foreign Entities] ----Foreign Entities being non-allied militaries, police, and intel agencies are forbidden from entering Crayter and Tau space unless otherwise approved by the Crayter Government
----Any foreign entity found within Tau and Crayter Space are to be questioned, and if found within, directed out of Crayter space. ----Any foreign entity at war with the Crayter Republic can be freely engaged. Article VI – Technology
Section 1 [Crayterian technology] Crayterian military hardware consists of the following ships and weapons:
Ships:
Crayterian civilian hardware consists of the following ships:
Section 2 [Interdiction] Crayterian technology can be acquired only after meeting specific conditions set by the Crayterian Authorities.
Possession of Crayterian equipment without the necessary licenses is forbidden. The use of Crayterian technology against Crayterian civilians and citizens is forbidden. Use of Crayterian Equipment against allies of the Crayterian Republic is forbidden. Use of Crayterian Equipment against states that hold diplomatic relations with the Crayterian Republic is forbidden. Section 3 [Hostile technology] Any technology produced by states or groups that are hostile towards the Crayter Republic are considered Hostile Technology.
Possession and trade of ships or weapons manufactured by a hostile parties is forbidden. Article VII – Laws
Legislative projects for the Crayterian Law may be proposed by any citizen of the Crayter Republic.
The modifications must obtain a majority of votes in the Higher Commandments in order to become active. RE: Laws of the Crayter Republic (//update and changelog) - Crayter Republic - 06-07-2020 The following changes have been made to the Laws of the Crayter Republic (c. 07JUN827):
- A complete overhaul of the laws has been made. Ease of reading has been focused, and permit request channels have been updated to reflect the laws.
- Updates to the current status of Crayter have been made, including reflecting the end of conflict with the Kingdom of Gallia. - A nuisances section has been added to Article III to depict criminal organizations the Republic is not officially at war with, but sees regular conflict with. - Tau-31 has been added to Article I Section IV under the definition of Crayter space. - Crayter Technology has been properly listed, including new models of weapons and vessels. Crayter Republic RE: Laws of the Crayter Republic (//update and changelog) - Crayter Republic - 10-30-2020 The following changes have been made to the Laws of the Crayter Republic (c. 16NOV827):
- Updated Article 1 Section 4 to clarify Crayter's claims and jurisdiction.
- Slightly updated Article 1 Section 5. - Updated Article 2 Section 1 to reflect Crayter's outlook on trade. - Updated Article 3 Section 2 to reflect Crayter's outlook on foreign relations. - Corrected small errors. Crayter Republic RE: Laws of the Crayter Republic (//update and changelog) - Crayter Republic - 04-24-2021 The following changes have been made to the Laws of the Crayter Republic (c. 23APR828):
- Amended Article 1, Section 4 - Crayter Laws no longer solely apply within Crayter Space. Legal enforcement is still at the discretion of Crayter officers.
- Amended Article 2, Section 2 - Piracy definitions are now more clear and concise. - Amended Article 2, Section 3 - Foreign civilians, regardless of their mother country's diplomatic status, will now receive full protection from assault, unless ordered by an official of the Crayterian Uniformed Services. - Amended Article 3, Section 1 - The 'Rheinland United Republic', 'Empire of Rheinland', and 'Confederacy of Gallia' have been removed and replaced with the proper entries. - Minor error fixes. Crayter Republic RE: Laws of the Crayter Republic (//update and changelog) - Crayter Republic - 09-20-2021 The following changes have been made to the Laws of the Crayter Republic (c. 20SEP828):
- Amended Article 3, Section 1 - Natio Octavarium, despite being recognized as an independent entity since its formation, has never legally enjoyed this pleasure. This has been fixed.
- Amended Article 3, Section 2 - Crayter is no longer at war with the Empire of Kusari; Minor edit to Royal Enclave. - Amended Article 3, Section 3 - General rework of the section. Added 'Mollys' and 'Liberty Insurgency'. - Minor error fixes. Crayter Republic RE: Laws of the Crayter Republic (//update and changelog) - Crayter Republic - 11-03-2021 The following changes have been made to the Laws of the Crayter Republic (c. 03NOV828):
- Added Article 3, Section 4 - Crayter will now enforce the following embargoes as outlined in this section. The enforcement of these embargoes is absolute, and applies to any merchant ships suspected of traveling to or from the listed areas.
- Amended Article 3, Section 4 - Added 'The Gallic Union', enforced within all Tau systems. Crayter Republic RE: Laws of the Crayter Republic (//update and changelog) - Crayter Republic - 11-04-2021 The following changes have been made to the Laws of the Crayter Republic (c. 04NOV828):
- Amended Article 3, Section 4 - Removed embargo on the Gallic Union. Replaced with embargo on Omicron Alpha, enforced within all Tau systems.
Crayter Republic RE: Laws of the Crayter Republic (//update and changelog) - Crayter Republic - 06-17-2022 The following changes have been made to the Laws of the Crayter Republic (c. 16JUN829):
- Amended Article 1, Section 4 - Added Roussillon to territory as agreed upon in the Leviathan Accords.
Crayter Republic RE: Laws of the Crayter Republic (//update and changelog) - Crayter Republic - 11-29-2022 The following changes have been made to the Laws of the Crayter Republic (c. 28NOV829):
- Amended Article 3, Section 4 - Added Gallic Union.
Crayter Republic RE: Laws of the Crayter Republic (//update and changelog) - Crayter Republic - 09-04-2024 The following changes have been made to the Laws of the Crayter Republic (c. 04SEP834):
- Article I section 4: removed Roussillion from claimed territory
- Article III section 4: revised - Article V: Introduction of Section 3 Crayter Republic |