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Leonidas Project: EMP - Printable Version

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Leonidas Project: EMP - Exodus-Freight - 06-13-2020

EMP Project

Current State: Complete

After inspecting Helf's combat logs in detail, I've noticed that it is facing errors just lately and ends up in unfamiliar space thinking It is in liberty space along with incorrect firing sequences in combat.

The cause of this is not evident but I assume something is going wrong with Its Jump Sequencing with Jumpholes OR it is not repairing correctly after destruction.

I have found on Helf's latest return It managed to collect some unknown ammunition's identifying as "Nomad"

I am unable to locate any information on this Nomad variant, but it seems very clear on the purpose they are used for.

I heard rumors of an EMP DISSIPATION FIELD using unknown tech and decided to investigate this which sounded very promising and then went on to source the Blueprints of it, If anything can be salvaged from the Nomad Tech/Munitions then hopefully it can be the missing piece in the blueprint stated "Unknown" and then integrated into Helf's loadout.



Munitions to disassemble.

- Nomad Missile Type lll x35
- Nomad Mine x40
- Nomad Countermeasure Ammo x24

Project to put together.

- 1x EMP DISSIPATION FIELD


RE: Leonidas Project: EMP - Exodus-Freight - 06-13-2020

Blueprint Required Items

  1. Unknown Power Source x 2
  2. APM ADVANCED HARDWARE (Combat Weaponry) x 20
  3. ENERGY FIELD EQUIPMENT X 2
  4. FUSION DIODES X 4
  5. HOLMIUM + YTRRIUM X 40
  6. SUPER CONDUCTORS X 30
  7. NANO-CAPACITORS X 15
  8. PREMIUM SCRAP x 100

The Process:

Step 1. Assemble the 100 PREMIUM SCRAP components into a frame and housing for the unit to function from and set aside.

Step 2. Combine 20 APM ADVANCED HARDWARE (Combat Weaponry) with 2 ENERGY FIELD EQUIPMENT.

Step 3. Connect in series 15 NANO CAPACITORS, 30 SUPER CONDUCTORS and 4 FUSION DIODES

Step 4. Apply the 40 HOLMIUM / YTRRIUM compounds into the Frame and Housing (Step 1)

Step 5. Put (Step 2) into the housing made from (Step 1) then fit (Step 3) neatly around it.

Step 6. Apply 2 UNKNOWN POWER SOURCE at either side of the housing and the complete the frame.

Step 7. If you've made it this far the unit should be functioning and ready to be coded into a functioning weapon.