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[Effects] Wyvern explosion arch missing - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Fixed or invalid (https://discoverygc.com/forums/forumdisplay.php?fid=574) +----- Thread: [Effects] Wyvern explosion arch missing (/showthread.php?tid=182743) |
[Effects] Wyvern explosion arch missing - Wildkins - 08-18-2020 ==================== Type: Effects Bug: Wyvern explosion arch missing; entry in explosion_arch misspelled. ==================== Code: E:\FL\Scratch\Source\Client\space\Gameobj.cpp(133) : *** WARNING: Archtype(0xa4340e49) explosion_arch(0xa6b55642) not found. I believe the wyvern's explosion_arch is set incorrectly. It refers to "explosion_dsy_raijin" when the explosion_arch entry is "explosion_dsy_ku_raijin". RE: [Effects] Wyvern explosion arch missing - Haste - 08-18-2020 Fix awaiting release. Fixed the (new) Tachi's explosion while I was at it. |