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Trade lanes - Printable Version

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Trade lanes - Redcroft - 12-15-2020

Can We make a litle distance between the lane and the planets? Its like when i leave my home and the first step that i make is on a highway!


RE: Trade lanes - Groshyr - 12-15-2020

Did you kiss New London's surface with a 5ker full of ore?


RE: Trade lanes - Redcroft - 12-15-2020

(12-15-2020, 09:39 PM)Groshyr Wrote: Did you kiss New London's surface with a 5ker full of ore?

Nah nothing like that. I dont fly transports so much anymore.


RE: Trade lanes - Lythrilux - 12-15-2020

Increase travel times? Why? Just look where you're going is all I can suggest Tongue


RE: Trade lanes - Traxit - 12-15-2020

it would be a nice QoL change if we can move some lanes around so you don't drift into their atmosphere. Planet Junyo is one good example, align the lanes in the direction of the sun so that you don't crash into it.


RE: Trade lanes - Karlotta - 12-15-2020

(12-15-2020, 10:11 PM)Lythrilux Wrote: Increase travel times? Why? Just look where you're going is all I can suggest Tongue

The lanes in London are very close to the planet and when you lag a little they almost dump you right into the atmosphere. I would move them farther away from the planet for that reason. Making them "aim" away from planets would be a logical safety measure IRP and make things less annoying oorp. To those who say "haha you should pay attention", maybe think about that you dont gain anything if other people explode when they dont pay attention, unless you simply like bad things to happen to others.

Also, there is a way to decrease travel times and focus trade onto lanes with 1 easy step:

Increase the travel speed in lanes. According to google its possible to do that.

https://the-starport.net/freelancer/forum/viewtopic.php?post_id=45366

With that easy step you mitigate 3 problems disco currently as:

1. Too long travel times
2. Activity too spread out, especially trade activity, to make piracy fun
3. Its possible for trader to drop out of hte lane and do a u-turn before the pirate on the lane can CD them. Faster lane speed will make that more difficult or impossible for traders.


RE: Trade lanes - Zentor - 12-15-2020

(12-15-2020, 10:33 PM)Karlotta Wrote:
(12-15-2020, 10:11 PM)Lythrilux Wrote: Increase travel times? Why? Just look where you're going is all I can suggest Tongue

The lanes in London are very close to the planet and when you lag a little they almost dump you right into the atmosphere. I would move them farther away from the planet for that reason. Making them "aim" away from planets would be a logical safety measure IRP and make things less annoying oorp. To those who say "haha you should pay attention", maybe think about that you dont gain anything if other people explode when they dont pay attention, unless you simply like bad things to happen to others.

Also, there is a way to decrease travel times and focus trade onto lanes with 1 easy step:

Increase the travel speed in lanes. According to google its possible to do that.

https://the-starport.net/freelancer/forum/viewtopic.php?post_id=45366

With that easy step you mitigate 3 problems disco currently as:

1. Too long travel times
2. Activity too spread out, especially trade activity, to make piracy fun
3. Its possible for trader to drop out of hte lane and do a u-turn before the pirate on the lane can CD them. Faster lane speed will make that more difficult or impossible for traders.

+1 to this


RE: Trade lanes - Redcroft - 12-16-2020

Can we at least balance the range in crossings so that its ok for both snubs and caps?