[Ship] Kingfisher running lights - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Fixed or invalid (https://discoverygc.com/forums/forumdisplay.php?fid=574) +----- Thread: [Ship] Kingfisher running lights (/showthread.php?tid=185645) |
[Ship] Kingfisher running lights - Save My Soul - 01-17-2021 ==================== Type: Ship Bug: Kingfisher's running light hardpoints bugged ==================== Kingfisher found its running light hardpoints (hprunninglight01 and hprunninglight02) moved too far forward. It looks funny, but fix it please. RE: [Ship] Kingfisher running lights - Haste - 02-09-2021 Fixed. As an added bonus I moved the shield hardpoint somewhere it fits. |