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[Poll] Revert Kepler and reactivate gates - Printable Version

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+--- Thread: [Poll] Revert Kepler and reactivate gates (/showthread.php?tid=186399)

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RE: [Poll] Revert Kepler and reactivate gates - LuckyOne - 02-22-2021

I'd say no to merge (or putting in a line)

An Anomaly / Sci-Data farming zone in Kepler would be interesting. Something to give Lane Hackers a chance at activity and bring them in potential conflicts with other local unlawfuls / scientists (after all, they are former Ageira scientists, right ?)

Otherwise all infrastructure in it could be destroyed / deactivated (including deactivating the lanes), and then put some beefier NPCs (both lawful and unlawful) as ambient.

That way the traders would have a choice, faster and more easily camped route or slower one, but that wouldn't be very well liked by camping pirates (maybe modeled as a labyrinth of dark matter filled / clear areas), but with an increased chance of sudden death (or sudden salvation), depending on the coin toss.


RE: [Poll] Revert Kepler and reactivate gates - Saronsen - 02-24-2021

Bump for great justice.


RE: [Poll] Revert Kepler and reactivate gates - Groshyr - 02-24-2021

This section exists with purpose


RE: [Poll] Revert Kepler and reactivate gates - Saronsen - 02-24-2021

Not related


RE: [Poll] Revert Kepler and reactivate gates - Kauket - 02-24-2021

(02-24-2021, 10:30 AM)Groshyr Wrote: This section exists with purpose

Devs were thinking it's only one person who thinks the change is bad and that they're just whining for the sake of it.


This is to disprove them.