[Gameplay] - Cruiser NPCs in missions - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Fixed or invalid (https://discoverygc.com/forums/forumdisplay.php?fid=574) +----- Thread: [Gameplay] - Cruiser NPCs in missions (/showthread.php?tid=188938) |
[Gameplay] - Cruiser NPCs in missions - Exterminator - 07-16-2021 ==================== Type: Balance/NPCs Bug: NPC cruisers are ridiculously overpowered ==================== Lots of armor, stupidly strong weapons combined with infinite powercore and the ability to go 200 m/s making it impossible to properly hit them. We just tried a mission with two heavy battleships and surviving just two waves of cruisers is too difficult. My shields don't hold for 5 seconds at 3k range and then my hull starts melting as if I have no CAU armor when I go close range. Cruiser NPC fleets are WAY more powerful than Battlecruiser and Battleship fleets. Not fun at all! RE: [Gameplay] - Cruiser NPCs in missions - Haste - 07-16-2021 Their difficulty is intentional. They're meant to be a group challenge. They may not pay a large enough amount for the effort required, but that remains to be seen. RE: [Gameplay] - Cruiser NPCs in missions - Exterminator - 07-16-2021 I see what you were trying to do, but currently, facing BC and BS fleets is way easier than cruisers. Since those can at least be reliably hit. I think NPC cruisers currently inflict way too much DPS. But, guess we will need to test it properly for a bit longer. Anyway, it's a very interesting update with some fresh additions/changes. RE: [Gameplay] - Cruiser NPCs in missions - Arcana - 07-16-2021 I really like it with the "Titan" npc's, its a real challenge, not just some random caps with paper hull and no damage. |