Testing ships, weapons and equipment - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: Testing ships, weapons and equipment (/showthread.php?tid=18994) |
Testing ships, weapons and equipment - hribek - 04-08-2009 Blodo, guidelines for testing during 4.85 development Wrote:Ok, so apart from group fight testing, 1v1 testing takes precendence. A couple of methods to remember to test before you jump to conclusions: And a personal request for everyone who wants to start a topic here: if you do it because you couldn't win a fight / lost a fight, try talking to the other participants as well before you post, just to make sure you didn't make any non-balance related mistakes, or tried to use a ship / weapon for something it's supposed to be bad at. Thank you for your understanding. Testing ships, weapons and equipment - Athenian - 01-19-2010 Bumped for the benefit of those with poor posting impulse control. |