[Bases] Crash to desktop when docking - Exterminator - 02-20-2022
(02-20-2022, 09:10 PM)Alex. Wrote: Please find the crash info in your windows logs:- Start, type "eventvwr.msc", enter
- Windows Logs -> Application on the left hand panel
- Double-click on any error with "Application Error" as the Source, at the time of the crash
- In the General text box, you should see "Faulting application name: Freelancer.exe"
- Look for "Faulting module name", "Exception code", and "Fault offset" below it
- Note down those fields and post them here
====================
Type: Bases
Bug: Docking with Trafalgar crashes the game and sends you back to the last base you were docked on.
====================
This happened to me and another player at the same time. We were both in transports. A third player that we know has complained about the same issue, also in transport. According to him, this happens with some other bases too. We didn't have this issue a few patches ago. The player who often uses Trafalgar has complained about this issue on 13th February, so it was probably introduced with Hotfix 2, on 12th.
Then I tested it with a snub, it didnt crash.
Now, I tried a 2nd attempt with the same transport, the game didnt crash.
I don't know if it's random or only happens on certain bases, or what causes it, but it's definitely annoying.
RE: [Bases] Crash to desktop when docking with Trafalgar - aerelm - 02-20-2022
(02-20-2022, 01:57 AM)Exterminator Wrote: I don't know if it's random or only happens on certain bases, or what causes it, but it's definitely annoying. Yea, we've been lookin into this same style of CTD happening on a few other bases for a while, but so far it seems to be extremely random, which is making it pretty hard to narrow down and find a proper fix for. Any more information you can share would be pretty helpful. Which exact ships you were using, what systems you passed through and which other bases you had docked on during the same session, etc.
RE: [Bases] Crash to desktop when docking with Trafalgar - Ghaoul - 02-20-2022
I got a little bit of information. I restarted as Freelancer in Coronado and than bought the Serenity there. I was traveling through the newcastle jumphole went to Manchester and than to New London. I tried to dock at Canary Whraft at new london planet and my game crashed by trying to dock at it. When I returned my character was in "New London" but by entering into the game I was back in Coronado. Hope this information might help I than docked in every system I went through and could dock without any crash at Canary Whraft. Maybe it has something to do that I have not explored that base before?
RE: [Bases] Crash to desktop when docking with Trafalgar - jide - 02-20-2022
recorded the CTD from halifax to trafalgar
recorded my 3rd attempt to dock at Trafalgar. Was with exterminator yesterday when we both crashed. He was flying a corsairs transport iir and i was flying a raba. His fly patch was Crete undock - Halifax dock/undock - trafalgar (ctd dock) while mine was Cadiz undock - Halifax dock/undock - trafalgar (ctd dock).
Did the Halifax undock to Trafalgar 2 times this morning and recorded the last one. Both CTD as seen in the vid
RE: [Bases] Crash to desktop when docking with Trafalgar - Groshyr - 02-20-2022
Providing clear (removed or moved before opening game and crash testing) flspew.txt with crash log may help us to locate this bug. You can find the file in C:\Users\*\AppData\Local\Freelancer, to access this folder press win+r and type appdata, then proceed the remaining path personally and upload flspew to any file share service on your preference, or submit here in spoiler.
Send it to me in Discord or forum PM (I should have it open by now). Thanks in advance.
RE: [Bases] Crash to desktop when docking with Trafalgar - jide - 02-20-2022
flspew.txt
Nom du module défaillant : KERNELBASE.dll, version : 10.0.19041.1526, horodatage : 0xd9a6be6b
Code d’exception : 0xc0000005
Décalage du défaut : 0x00134e36
(sorry running a windows Baguette edition)
RE: [Bases] Crash to desktop when docking with Trafalgar - Alex. - 02-20-2022
Please find the crash info in your windows logs:- Start, type "eventvwr.msc", enter
- Windows Logs -> Application on the left hand panel
- Double-click on any error with "Application Error" as the Source, at the time of the crash
- In the General text box, you should see "Faulting application name: Freelancer.exe"
- Look for "Faulting module name", "Exception code", and "Fault offset" below it
- Note down those fields and post them here
RE: [Bases] Crash to desktop when docking with Trafalgar - Enoch - 02-20-2022
Crash to desktop at Bethlehem Station, Pennsylvania, last docked on Planet Pittsburgh, New York
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1111) : NOTICE:General:Current DACOM.DLL version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(1112) : NOTICE:General: Compiled against version: 1.11.173
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(852) : NOTICE:General:DACOM: initialize: dllpath: 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\'
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(880) : NOTICE:General:DACOM: initialize: Loading DLL's from [Libraries] group.
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\ReadFile.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\x86math.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\EngBase.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\system.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\RP8.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\SoundStreamer.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\SoundManager.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\Deformable2.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\Thorn.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\Shading.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\RendComp.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\alchemy.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\directplay8.dll' [0.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\ximage.dll' [1.11.173]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\flmaterials.dll' [1.0.11]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\multiCruise.dll' [0.2.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\dsace.dll' [0.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\ShieldOffline.dll' [1.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\mp3codec.dll' [1.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\mprep.dll' [1.0.1]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\moors.dll' [1.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\chklootvol.dll' [1.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\console.dll' [1.2.4]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\shipfilter.dll' [1.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\delaydisplay.dll' [0.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\HudShift.dll' [2.1.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\shipclass.dll' [1.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\healing.dll' [2.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\engclass.dll' [2.0.2]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\Zone.dll' [1.1.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\MultiUniverse.dll' [1.1.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\Territory.dll' [1.0.2]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\Limiter.dll' [0.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\numeric.dll' [1.0.0]
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(618) : NOTICE:General:DACOM: AddLibrary: DLL 'C:\Users\titou\AppData\Local\Discovery Freelancer 4.91.0\EXE\FalloffMissile.dll' [0.9.0]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'VMeshLibrary' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(763) : NOTICE:General:RenderPipeline
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'DirectX8' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'SoundManager' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'SoundStreamer' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'TextureLibrary' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialAnimation' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'MaterialBatcher' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'Alchemy' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\System\SysContainer.cpp(291) : NOTICE:General:SystemContainer: LoadSystemComponents: Loading 'FxRuntime' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:EcEtOcOt:DcDtOcOt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Type:DcDtEcEt:DcDtEt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*:DcDt
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^alpha_mask.*2side:DcDtTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^detailmap_.*:BtDetailMapMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_material$:NebulaTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^tlr_energy$:NebulaTwo
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^nomad.*$:NomadMaterialNoBendy
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^n-texture.*$:NomadMaterialNoBendy
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^ui_.*:HUDIconMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^exclusion_.*:ExclusionZoneMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^c_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^cv_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^b_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^k_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^l_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^r_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^planet.*_glass$:GFGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^bw_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^o_glass$:HighGlassMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^anim_hud.*$:HUDAnimMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^sea_anim.*$:PlanetWaterMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^null$:NullMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2976) : NOTICE:General:SoundMgr:2D HW requested and DISABLED with 0 HW buffers available.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2981) : NOTICE:General:SoundMgr:3D HW requested and DISABLED with 0 3D HW buffers available.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(2997) : NOTICE:General:SoundMgr:Using Light Algorithm for DSound3D SW buffers.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3014) : NOTICE:General:SoundMgr:Using Right Handed Coordinates.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3018) : NOTICE:General:SoundMgr:Forcing all 2D buffers to SW.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3038) : NOTICE:General:SoundMgr:EAX DISABLED.
C:\work\builds\dalibs\dalibs-build\build\Src\SoundManager\SoundMan.cpp(3040) : NOTICE:General:SoundMgr:Max channels set to 24.
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Animation' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Hardpoint' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'Deformable' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'RenderManager' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'FLAppearance' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\EngBase\Engine\engine.cpp(508) : NOTICE:General:ENGINE::load_engine_components: aggregation of 'VMeshWire' [] returned [OK]
C:\work\builds\dalibs\dalibs-build\build\Src\Shading\Materials\MaterialLibrary.cpp(866) : NOTICE:General:Adding material map: Name:^eye*:EyeMaterial
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device nVidia Compatible (probably newer) GeForce/Quadro card
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(4819) : WARNING:General:set_gamma_function() called outside of create_buffers/destroy_buffers
C:\work\builds\dalibs\dalibs-build\build\Src\RenderPipeline\DX8\rp_dx8.cpp(1019) : NOTICE:General:found d3d device nVidia Compatible (probably newer) GeForce/Quadro card
E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(378) : *** WARNING: Redefining sound '0x9da8790f'.
E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(378) : *** WARNING: Redefining sound '0x9d32c2c6'.
E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(378) : *** WARNING: Redefining sound '0xad808f43'.
E:\FL\Scratch\Source\Client\cmn\SoundArch.cpp(378) : *** WARNING: Redefining sound '0x980c76c9'.
E:\FL\Scratch\Source\Client\Space\EffectTypes.cpp(76) : WARNING:General:EffectTypes: unknown type
E:\FL\Scratch\Source\Client\cmn\EffectArch.cpp(58) : ERROR:General:unknown effect type
E:\FL\Scratch\Source\Client\cmn\EffectArch.cpp(58) : ERROR:General:unknown effect type
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\nn\NN_Chat.cpp(1362) : NOTICE:General:Channel add successful.
E:\FL\Scratch\Source\Client\LoginMgr.cpp(351) : NOTICE:General:Starting single player game.
E:\FL\Scratch\Source\Client\Gf\LocationController.cpp(1029) : *** WARNING: Failed to get start location
E:\FL\Scratch\Source\Client\LoginMgr.cpp(357) : NOTICE:General:MP Connect: Server Discovery Freelancer RP 24/7, IP 95.217.88.9
Event viewer
Faulting module name: KERNELBASE.dll, version : 10.0.19041.1526, time: 0xd9a6be6b
Exception code: 0xc0000005
Fault offset: 0x00134e36
RE: [Bases] Crash to desktop when docking with Trafalgar - All Worlds - 02-22-2022
====================
Type: Bases
Bug: Docking with Portsmouth Shipyard crashes the game and sends you back to the last base you were docked on.
====================
This has happened when traveling there with my Ryuujin Kusari Train loaded with Raw Hydrocarbons, as it is the sellpoint.
Ends game, shows still in Cambridge on picking character on reload, but then just loads at the base I started the run in. This has happened at random 4-5 times already, sometimes 2x in a row after a long trip.
Faulting module name: ntdll.dll, version: 10.0.19041.1466, time stamp: 0x9012d056
Exception code: 0xc0000005
Fault offset: 0x000458df
Faulting module name: EngBase.dll, version: 1.11.0.173, time stamp: 0x3e401cd3
Exception code: 0xc0000005
Fault offset: 0x00012592
RE: [Bases] Crash to desktop when docking with Trafalgar - Paddy. - 02-23-2022
Docking with Barge. Docking on a POB in Leeds. I am being kicked back to Holman. This has happened 3x. It is happening to other ships as well. Undocked barge from Holman, can dock a Barra anchorage. Left Barra and docked at the POB in Leeds and booted back to Barra. Cargo is water and RH.
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